Teardown
Basilisco V2
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Pembaruan: 15 Jun 2023 @ 2:58pm

My desperate attempts to optimize this thing (plays like hell on shadowvolumes)

ADDED:
- "Active Protection System" to upgun version, when active it is invincible.
- Flares that it deploys when taking enough damage.

CHANGED:
- Compounded shapes to reduce shape count.
- Body health system reworked to use the voxel count of body shapes rather than light voxels.
- Head health indicators changed from light voxels to sprites to reduce shape count.

Pembaruan: 5 Mar 2023 @ 12:47pm

Back at it again.

ADDED:
- Explosive rope for armoured variant, get out of the way!
- Instakill superlaser weapon, will end your game if it kills you.

CHANGED:
- Spawned weapons somewhat reworked for optimization purposes.
- Weapon colour code, now picks colour off of the weapon launching shape.
- Armour system reworked so each body unit has an "armour" value and the armour plates themselves have their own healthbar, requiring either weapons that use Dima's destructible bot framework or explosives to damage. Once armour is destroyed, body can be destroyed normally.
- Upgunned variant has faster firing autocannon.
- Aesthetic alterations such as bulldozer blade for armoured variant.
- Optimized AI code for my own benefit as a developer.

Pembaruan: 13 Nov 2022 @ 2:55pm

I return from a long hiatus to update this mod, the big thing here is changing how the patrol flight AI works.

ADDED:
- Spawned voxel attacks, including cruise missiles, and Truxterminator dive bomb.

CHANGED:
- Patrol flight path, Basilisco AI lays a path track with multiple nodes over its targetPos to fly over, changing targetPos and creating a new path at the end of each track.
- Blindfired multimissiles now aim directly at targetPos rather than a wide area around it.
- Improved particle system for wing thrusters, destroying thrusters will reduce amount of particles thrown.

REMOVED:
- Ropes, didn't find them satisfactory.

Pembaruan: 20 Mei 2022 @ 7:23pm

Pembaruan: 20 Mei 2022 @ 12:40pm

Pembaruan: 20 Mei 2022 @ 12:11am

CHANGED:
- Optimized height raycasting lua.
- Nuke kill message changed to reflect that it only sends you back to menu now.

Pembaruan: 15 Mei 2022 @ 2:45pm

CHANGED:
- Optimized lua code regarding compatitbility with Dima's destructible bot framework.

Pembaruan: 12 Mei 2022 @ 12:06am

Pembaruan: 11 Mei 2022 @ 9:45pm

optimizations :)

Pembaruan: 11 Mei 2022 @ 8:30pm