Arma 3
Misery
Viser 11-20 af 95 forekomster
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Opdatering: 24. nov. 2023 kl. 22:38

QoL adjustments & optimizations:

  • Added GRAD persistence compats (Auto blacklister for "regenerating" systems; objects that are supposed to stay deleted after regeneration cycles etc...):
  • Ground loot (Empty lootpiles) & Artifact generation
  • POI generation (Objects, structures, etc..)
  • REMNANT mod (ODRA cam vars, object holders)
  • Campfires

    Fixed:
  • Any scenario utilizing GRAD persistence having the groundpile "empty" bug should now be fixed as GRAD persistence was saving empty loot holders (Now auto parsed to blacklist system)

Opdatering: 18. nov. 2023 kl. 18:04

Fixed:

  • POI generation structure, previously POI's could "Back spawn" with a timedown check after failing to spawn due to the set random chance value
    this should no longer be an issue, now if the random chance for spawning the POI fails the POI's module will no longer generate POI's for the remainder of the game session, this ensures no random "popup spawns"

  • Improper incrementing of POI's generated, some would be active without being added to the totalizer, this has been fixed.

Opdatering: 14. nov. 2023 kl. 11:07

Added:

  • Artifact spawning module (built similar to POI generation, performance friendly, only generates Artifacts if players meet the distance checks)
  • POI generation maximum allowed active POI's, numeric value input, after value is reached POI generation will halt until the number is back down to an acceptable level.

Opdatering: 4. nov. 2023 kl. 22:18

Updated:

  • Player saving conditions, previously Misery would halt saving if the player was in an incapacitated state, players could then relog as if nothing ever happened, or atleast return to their state prior to incapacitated state.
  • (continued) Incapacitated state now saves, for ACE medical as well as vanilla, meaning if you're down waiting for a revive, you will relog downed...

    Added:
  • PDA alert for PMC raid POI's if the player possesses a PDA they will be able to see the marker of the raid on the map, as well as recieve an alert
  • PDA alert for Heli-crash POI's if the player possesses a PDA they will be able to see the marker of the Heli-wreck on the map, as well as recieve an alert

Opdatering: 2. nov. 2023 kl. 15:33

Fixed:

  • Client variable not resetting after death (multiplayer persistence handle)
  • Rvg compat rawmeat + dirty water code

    Updated:
  • Server and client handles for persistence, EH's previously were "stacking" and continuously being added each death / respawn, after long sessions this could easily bring performance issues...

    Added:
  • Checks to player to see if they logout when "sick" previously if a player would logout within the incubation period of sicknesses they could relog without being afflicted, this is no longer the case, players will immediately reload with the appropriate ailments

Opdatering: 28. okt. 2023 kl. 23:12

QOL Improvements:

  • Completely rewrote Headlamp system (Again) Now utilizes private variables for memory saving as well as ties variables to the player rather than just generating a generic lightpoint...
  • Added multiple checks to terminate lightpoints from the player if they drop an active headlamp, die, etc...
  • Passed Headlamp object variable directly to server to sync with network...

Opdatering: 28. okt. 2023 kl. 22:07

QOL

  • Fixed Headlamp structure, had issues with reloading with an "active" headlamp

Opdatering: 27. okt. 2023 kl. 22:02

QOL improvements

  • Updated conditions for generating POI's the spawn check distance now inhibits generation of POI's if a player is within that radius to insure that players do not physically see a POI generate in front of them (immersion)
  • Added a "Safe Area" Buffer zone that is 2x the spawn distance to insure that POI's spawned do not take up unnecessary system resources. (They won't populate the entire map)

Opdatering: 27. okt. 2023 kl. 15:40

Fixed:

  • Radiation removal from vodka usage (timedown was broken, would've taken ages fro the effect to wear off)
  • Dirty water + Raw meat consumption, fixed adder for ailment data to clients...

    Updated:
  • Zombie infection code structure, now the "Possible Infection" status will pop up either if the player is infected or not, this adds more "randomness" since previously only when the notification would pop up you would be infected...

Opdatering: 27. okt. 2023 kl. 10:07

Small patch / fix:

Updated:
- Object placement for Generated POI's code structure (updated safe position finding) - tents and objects should no longer collide and mesh together
- Some POI module tooltips for structure types, etc...

Fixed:
- POI generated objects colliding / meshing with each other