ATLAS
Klinger Additional Parts V1
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Opdatering: 20. feb. kl. 18:39

*Fish store inventory is now working properly again.

*Now fish shops are not healthy.

*Following the pattern in the new shipyards, the docks now no longer have stone parts, being made entirely of wood, they were also widened a little and some elements on them were removed to remove some of the visual pollution.

*The wooden dock material and all wooden dock parts have received new texture settings and now they no longer become blurry when your hardware heats up.

*Bombard cannon projectiles have been doubled in speed to make them more similar to bombard from Skull and Bones.

*VFX effects for all incendiary ammunition have been changed to no longer cause FPS drops during gameplay.

*The damage and fire from incendiary ammunition from the improved large/medium/small Chaser cannon and tripleChaser cannon now have a slightly smaller area of ??damage so that players have a better chance of putting out fires that spread throughout the ship.

*The Naval Mortar\'s projectile was slightly slowed down.

*Now the Warning Tower consumes gold coins instead of coal, it also received a consumption counter so that players have correct knowledge of its consumption.

*the vault has been nerfed from 50000 health to 35000

*Central Docks and common docks have a greater intolerance towards non-company ships near them, the objective is to prevent companies from using the docks to lock enemy ships inside the ports.

*The firefly effects in the fish shop will finally work properly.

Opdatering: 14. juni 2024 kl. 12:55

*The mod\'s primalGameData has been redone.

*Problems with naming test maps and renamed folders to avoid crash games or prolonged loading times.

*Now it will no longer be possible to place chaser class cannons in gunports, a problem has been identified and this function will be disabled until the problem is resolved.

*An issue with the improvised force texture has been resolved.

Opdatering: 28. dec. 2023 kl. 9:25

*Problems related to cargobox have been resolved

*New paint areas on CargoTame and Cargo Tame Float have been resolved.

*Compatibility with Evolved mods for CargoTame, Tame House, and CargoTame Float has been resolved.

*The weight of the bomb was reduced to 80kg.

*Skill admin has been removed to avoid mod instability issues.

*The bombard cannon had its weight reduced to 80 kg.

Opdatering: 20. okt. 2023 kl. 13:59

*Improved Medium Cannon:

-The problem where it was not possible to obtain blueprints for this cannon has been resolved.

*CargoTame:
-The 3D mesh positioning problem has been resolved.
-The problem where it was not possible to paint was resolved.

*Cargotame Float:
-The problem that it was not possible to paint was also resolved.

*Additional Medium Gunports and Large Gunports:
-New cannons have been added to these gunports.

*Ship Smithy:
-The issue where the model had no material has been resolved.
[17:15]
Mod update V2: Klinger Additional Parts II

*Decor:
-One of the chairs mistakenly required a cannon to make, this issue has been fixed.

*Docks Strutures:
-It received new railing variants and a Pillar dock.
-A collision issue on the dock stairs has been resolved.

*Seaman figurehead:
-All figureheads have received ladder and position configurations from the new ship from the Ship of the Line mod.

Opdatering: 11. aug. 2023 kl. 11:51

Administrator skills have been added for handling the mod's Cheatbox and Cheat Summon items, removing these items from the mod's default skill
now it is only possible to view the creation of these items via GCM code, the Skill is hidden and can never be viewed.

A hidden Skill was also added giving the possibility to create everything from the Klinger Klinger Additional Parts I mod directly in the player's inventory, hidden skill that can only be learned via GCM code

Items Ship Loom and Ship Tannery were discontinued from the mod, and in their place the structure was added: Loom+Tannery
A structure that performs the function of these two structures, occupying the space of a single foundation but attention, it has few sloots and its creation is limited to a queue of 3 items, items if loom is possible to make blueprints, already tannery items in addition to having creation 50% slower it is not possible to create blueprint items, I believe it solves the space problem on tighter ships with this structure.

The Ship Smithy structure was also discontinued, noting that this structure did not have a very well understood goal as everyone opted to make the default Smithy of the mod the idea of ​​it was reformulated and replaced by the Ship Smithy Resources Box structure
a Resources Box with the capacity of Smithy with a limitation of 10k of resources per class of resources and a queue of creation per item, 10k of resources per class of items but if the player wants to have for example 2 types of wood these two items they must be within 10k of resources, it only has 30 slots and it does not have the ability to add items to your inventory, only resources.

At your request, the wooden ends present on the ceilings were removed, I took advantage of the situation to do a more rigorous polygon optimization on all ceilings, which created a very satisfactory situation for me, equivalent to the polygon count close to that of the optimized structures mod.

-Added some new wood and Carraca class structures, double doors, double window deck, to allow animals to enter lower decks, soon I want to bring more structures of this type to ships.


-The cargo tame has been reworked and now has a very similar behavior to a tamehouse, having a fertilizer reservoir, has the capacity for 10 animals and its snaps have been changed to solve collision problems, now the animals no longer change sex when removed from the cargo and nor is any animal lost when a cargoatame is destroyed.

-A Cargotame variant with capacity for 3 animals was added for small ships such as Chalupas and Sloops, custom ships from partners also received this compatibility, they are floats that are externally on the ship with the capacity to store animals, it is possible to build on them, the which generates a very interesting gameplay mechanic.

-Issues regarding the CargoGold structure where gold was disappearing has been resolved, for everyone who had problems with this, I'm sorry for this occurrence, I had not planned for this structure to be used with stack mods
-The Improvised Forge framework received changes to its appearance.

-Carraca Railing version was added with this update.

Gunport wall has received a small rework, its opening has been improved and the cannon snap has been removed, but now a cannon fires normally through it.

-The modular door received readjustments, it may need to be replaced.
If all goes well I'll be doing the update today, once again I wish you all a great weekend and a great gameplay

Opdatering: 24. maj 2023 kl. 23:17

*A problem with fish traps was found that only occurs in the game, the problem simply doesn't exist in the devkit and I can't even understand it because of this, an update should happen at dawn or in the morning, I'll get a time with the lowest amount of players to revert the fish trap and hatchery models to the old version.

Opdatering: 22. maj 2023 kl. 15:12

*A serious problem has been detected in the blueprints of the improved medium guns where it does not show the correct damage, the problem does not apply to already placed guns.

*The way the fish trap and fish hatchery structures collect fish has been reworked, you don't harvest stacks of fish, you now harvest fish directly.

(Now they have 4 types of fishing.)

Common:

-SeaBass.
-Tuna.
-Lobster.
-RedCrab
-Marlin.

They have a longer minimum time but a shorter maximum harvest time.

Special:

-Manta.
-Angler.
-Eel.
-Bobtail Squid.
-Jellyfish.

They have a longer minimum timer and a much longer maximum timer, they are usually captured alone with the exception of the Eel.

Rare

-Octopus.
-Spider Crab.
-TigerShark.
They have minimum time counters, you can give the chance to catch one with less than a minute of fishing but their maximum time is extremely long, which boils down to having the chance of you not being able to capture a fish of this quality for days.

fresh water:

-Catfish.

fish quality between Common and Special that is only found in fresh water.

Let's talk compatibility now.

*Added support for guns from the Evolved server in Additional Gunports.

*Added support for Evolved server cannon ammo in the Additional mod ammo box.

*Chest Drowned Captain.

I would like to emphasize that today's update is only happening today because of the mod's medium gun issue.

Opdatering: 18. maj 2023 kl. 15:39

*A critical update was needed to resolve issues with new features of the Additional Tamehouse structure that were added and misbehaving, causing destruction of these structures that were already positioned beyond the shoreline of the island, I apologize to everyone, these new features have been removed for this update and I recommend that server owners who had problems with this revert the server's savegame to before the update that happened in the morning of today after I uploaded this emergency update, once again a thousand apologies for what happened.

Opdatering: 18. maj 2023 kl. 7:15

Cannons:

(Small Cannon)

*Received aesthetic reformulation, has a greater angle of rotation but a smaller angle of inclination.

*Small Cannon Ball ammo received a brief rework, Incandescent Small Cannon ball ammo also received a rework.

*Received a new ammo: Grappling Bolt, ammo dedicated to collecting ocean loot, not yet available for crafting, only available in the mod's cheatbox inventory for testing, ammo still needing tweaks

(Improved Medium Cannon)

*Issue where the cannon would be on its side when placed on carts has been resolved.

*Adjusted target distance, now has a higher target distance compared to vanilla guns.

(Improved Large Cannon)

*Adjusted target distance, now has a higher target distance compared to vanilla guns.

(Chaser Cannon)

*Ammo order has been changed so that it is no longer simple to manage groups with different guns.

*(Triple Chaser Cannon)

*Also received change in the order of ammunition.

*its hitbox has been made smaller so as not to be a problem in the placement in the fruit gunports of the ship Carraca.

*The two Chaser Cannons received nerfs to the ballistic behavior of their projectiles, it is now only possible to hit ground structures within range of at least mortars and bombards.

(Kraken Ballista)

*I received minor change in loading time.

*Your ammo does less damage to animals: Crab, Bear, Horse, crocodile e Tortugar, Animals from the Evolved, Potato, Elite Atlas servers and mods like Tame Overhaul will also receive individual adjustments for each type of animal, flying animals from these servers received an aggressive damage nerf on the kraken ballista, animals like Argentavis(Evolved)
[19:11]
(Brazier)

*Incandescent Medium Cannon Ball, Incandescent Large Cannon Ball, and Incandescent Mortar Shot ammo will no longer require vanilla ammo to craft, to avoid incompatibility issues with servers that have reworked these items.

(All Cheatbox and niobium coin)

*Structures have been given time to break and a new description for the noibio coin has been made to make it clear that it is a server admin coin with the Klinger Additional mod.

(Additional Tame House, Additional Cargo Tame)

*The Additional Tame Cargo and Additional Tame House structures received a major inventory update, it now has the new tamehouses default hud, it is highly recommended that you remove the animals from your inventory before this update happens, so that you don't lose your animals.

*It is also possible to add it over the ocean, as long as it is close to the coast.

(BarrelContainer)

*Your loading time on catapults has generally been reduced.

(Bell_Ship, Viking War Horn)

*Now they ring less, which makes them less annoying once they've done their job of warning about threats.

(Fish traps, fish breeders and fishing market)

*Problems with ocean foam in traps and shop has been resolved.

*The fish market can now be placed over the ocean as long as it's close to the shore.

(Docks, Central Docks)

*They received a new material that has oceanic interactivity, in contact with water the wood becomes wet.

*Problem with oceanic foam has been resolved.

*It is no longer possible to place docks and Central Docks next to enemy ships, on pvp servers it was possible to lock enemy ships and even touch them with the docks, which was terrible in a pvp

*Added rotation function in docks to avoid spamming companies with multiple players trying to do the same.

*Central Dock was generally nerfed to health.

*simple docks received a health buff.

*A severe collision issue in the Central Docks structure that caused players or even ships to become trapped inside the structure has been resolved.
[19:12]
(Genesio Smithy)

*Item crafting for modular ships has returned to this workbench, inventory has been updated with the latest items added to the game and my mods.

*It is now possible to craft the Army of the Damned Smithy item on the mod workbench by learning the Industrial skill from the Klinger Additional mod.

(Additional Medium Gunport, Additional Large Gunport)

*The medium drowned cannon, from the Klinger Additional Pirate Ships mod, has been added to your cannon list.

(Ice Fridge)

*The opening and closing volume has been adjusted, for everyone's health xD

(Improvised Forge)

*It now has no restriction on vanilla base items anymore, to improve compatibility with servers that have reworks on these items, with the exception of base metal.

*Its placement on the floor and on surfaces is no longer so restrictive.

(GrainMill)

*It is now only possible to place one structure over a large area on the island.

*The creation of the drink: Cachaça, has been removed from the mill, as it is available in the Tarvern structure.

(Industrial Forge)

*Base item requirements have been removed to improve compatibility with servers that have reworks on these items.

*Adjustments to creation time were made.

*It is now only possible to add a structure across a large area on an island.

(Wood_Structure)

*Some structures that are more repeated in large buildings received an additional level of optimization.

*all wooden structures received ocean foams if they are placed close to the sea.

*Some structures like wooden pillars and foundations received my new material that has oceanic interactivity, they get wet in contact with the sea, when placed on ships even below the oceanic line they don't get wet.
[19:13]
(Aviary structures)

*They were changed from straw to wood class and had a reduction in their health, to be more resistant but weaker than wooden structures and to avoid high damage count numbers.

*Received a slight decrease in weight, 1kg per part when placed on ships, in case players want to make a very light building and want to plug all holes and deck crossings without compromising the weight of the ship.

-------------- Let's go to the critic now -------------------
The following structures have been removed from the mod and will only be found in the Klinger Additional Parts V2 mod.

*Additional Small Armored Dock.
*Tier 2 Additional Cargo Saddle.
*Bed Carriage Saddle.
*Pirate Biga.
*all figureheads.
*All character skins.
*All Christmas items from the additional mod.
*The 4 flags.
*HenHouse.
*The 7 variants of wood piles.
*all variants of Player Shop Additional.
*all variants of viking shield.
*BedK
*Dual_Bed
*Net_Bed
*ShipSignName
*Prisoner_Pedestal
*Capstan
*CapstanHidra
*CapstanKraken.

If these items are not necessary for your gameplay just ignore this list, if you want to have these items and the new items available in this new mod don't forget to add the Klinger Additional Parts II mod to your list.
https://steamcommunity.com/sharedfiles/filedetails/?id=2971314498

Once again I wish you all a great gameplay, a great fun and a great weekend.

Steam Workshop::Klinger Additional Parts V2. Final Version

Opdatering: 18. feb. 2023 kl. 10:34

*The Small Cannon received rework, ballistic trajectory was calculated and its barrel was improved.

*The bombard received minor ballistic trajectory adjustments and now has the base barrel of a vanilla medium cannon

*The range of cannons: bombard, improved medium cannon, improved large cannon, chaser cannon and triple chaser cannon has been increased.

*Warning structures like bel ship and viking horn will play less frequently.

*Removed ice pack creation from ice freezer.