ATLAS
Klinger Additional Parts V1
Viser 11-20 af 34 forekomster
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Opdatering: 8. feb. 2023 kl. 11:23

*The charcoal creation time in the industrial forge has been reduced.

*the temperature of the ship forge has been reduced

*Terrain tolerance for dock structures has been improved, it is now possible to position docks closer to shore.

Opdatering: 5. feb. 2023 kl. 22:05

*The bombard cannon has received a complete rework, firing angles, ammo physics, damage and weight have been completely readjusted.

*Issue where industrial forging caused high ping issues has been resolved.

*The issue where it was not possible to place the additional mod ammo box on ships has been resolved.

*Added a new structure, ice fridge, a large container for storing food and ice that can last for long periods.

*Added improved large Cannon snap in large gunports, just like it exists in medium gunports.

*Additional mod beds now have placement distance impediment with enemy structures, in the case of the bed of enemy coconut trees they will be able to demolish.

Opdatering: 12. jan. 2023 kl. 11:45

*Fixed issue where it was not possible to place a fish market.

*It is now possible to add the snow candy versions like in the old days.

*The bell now has the longest time to ring between chimes.

*Quantities of items such as walls, foundations, roofs, heavily used structures in a large base received larger stacks in the Additional cheatbox

(Added two new Cheatboxes):
*CheatSummon, Cheat resources.
CheatSuumon: Everything that walks, crawls, flies or nothing is present to be summoned in this structure
Cheat Resourcer: a dedicated cheatbox just for in-game resources in packs of 10000.

*With all these sets of cheatboxes I hope to improve the internal tests on servers and facilitate the management and even bring a more uncompromising gameplay in singleplayer without the need to be slave and summon lists.

Opdatering: 6. jan. 2023 kl. 13:12

(Finally a devkit update, now I can cook the mod in its original version)

*Dock positioning issues have been resolved, may still receive minor tweaks.

*Resolved issue where industrial forging had no weight on ships.

*The audio on the bell has been reworked.

*The time it takes chickens to lay eggs in the henhouse has been increased

*The Small Cannon ball and Incancescent Small Cannon ball ammo received a small buff.

*Added support for Tame Overhaul mod in Additional TameHouse, Additional CargoTame structures.

*structures such as Additional Cargo tame and Fishing Trap Hangar will now take less damage when the ship engages in naval combat.

** Added 3 new CheatBox structures, one just for Klinger Additional items, another one for general ammo and another one just for Vanilla items, I took the step of adding this third version since some mod developers decided to replace the vanilla cheatbox with the cheatbox of their mods , I took the opportunity to update the inventories they have.
*A material issue on the mod's wooden ceiling has been resolved.

*Removed the Christmas figurehead creation that was still available in figurehead.

I would like to make a small dedication in this update to @Freaky_Angelus , @Falcon19 e @Ezidave - Potato Farmer who during all this time always helped me to manage the summon codes of the items in the mod, from my heart my sincere thanks, you helped me and focus with the development of the mod.

Opdatering: 30. dec. 2022 kl. 6:32

*Klinger Additional mod Christmas event has been disabled, The items created will remain in the mod but new items cannot be created.

Optimizations were made to the following structures:

*Dock ARKtetos.
*Snow Dock ARKtetos.
*Dock A Small Additional Klinger.
*Snow Dock A Small Additional Klinger.
*Dock A Additional Klinger.
*Dock Snow A Additional Klinger.
*Central Dock Reinforced Klinger.
*Central Snow Dock Reinforced Klinger.
*Additional Tame House.
*Additional Market.
*Fishing shop.
*Snow Fishing shop

*I hope with this to improve the frame rate in players with simpler hardware, These structures used to consist of some vanilla mesh and edited mesh, now they are composed almost entirely of edited mesh.

*The framework should get a complete rework soon, stay tuned for the mod's discord, I might open a vote on its appearance in the polling room.

*The appearance of the fish markets has been changed in its underwater part, I have identified some strange things on some servers and this area could be better.

*Added a dock structures per area limiter that varies by dock model to prevent heavy spam from docks around an island.

*Simple tips health reduced from 14k to 12k

*the time needed to produce fertilizer in the Additional tamehouse structure inventory has been doubled, the same applies to the chicken coop.

*Poseidon figurehead's trail has been removed for behaving strangely

I wish you all a great new year and that all the best happens in your life in the coming year of 2023.

Opdatering: 9. dec. 2022 kl. 0:59

*Player shop now does not count structures limit per area.

*Viking shields can now be painted.

*Fixed issue where cargoatame spawned animals inside or under it.

*Painting issues on the cargoatame structure have been resolved.

*Issues where tamehouse spawned animals anywhere around it has been resolved.

*The cargo mesh has changed, it may need to be replaced.

*Added support for animals on the Potato land and GamingEvolved servers for the Additional Tamehouse, Additional cargo tame, and chicken coop structures.

*As the vote was balanced, I decided to increase the number of tamed animals in the Additional tamehouse structure, from 50 to 75, the amount of fertilizer went from 100 to 150, but it took longer to produce fertilizer.

*Added a small trough in the mod.

*The chicken coop holds fewer chickens, produces more eggs but takes longer to produce eggs.

Opdatering: 1. dec. 2022 kl. 13:10

Christmas is coming, with that I announce the first two Christmas themed mod items:

*Christmas Figurehead:
The Christmas Commemorative Ship Figurehead, this item will only be available for crafting until Christmas.

*Santa's sleigh:
a christmas commemorative vanilla wagon version, can be equipped with guns, cannons, ballista and cargo chests, it is also an item available for crafting until christmas date.

*Pile of Gifts:

A pile of gifts that can only be placed on the vanilla wagon and Santa's sleigh.

New Cannon added

*Improved Large Cannon:
a variant of the large vanilla cannon with its modified appearance, fires large ball cannon and incendiary large ball cannon ammo, its projectile deals slightly more damage, it is a little faster than its vanilla version, the cannon's dimensions have been changed to make it look best fitted in gunports, unlike the largecannon it can be placed in any position on the deck, this cannon has its own firing and reloading animations.

New structures added

*Additional Tame Cargo:
A Tame Cargo version of the modular ships now in its version for plank ships.

*HenHouse
A small chicken coop that tames wild chickens that are around the structure and collect their eggs, don't forget to put food in the chicken coop.

Added 3 new wagon types in the mod.

*Tier 2 Additional Cargo Saddle:
A variant version of the conventional wagon that only has its appearance reworked, it is the same wagon.

*Pirate Biga:
A chariot that already has two built-in Swivel Gun armaments that have a wider firing angle, the wagon has physics which makes it possible to transport other friends, enemies, animals on the wagon and even has two fixed points for players to stay seated .

*Bed Carriage Saddle:
This is a small carriage that has the function of a bed, it has no weapons and cannot be added new weapons, it is basically a mobile bed.

(all 3 carts can be positioned on the ground without the need for a horse or bear and have two variants of positions, the small cart bed when added directly to the ground without a horse assumes the function of a conventional bed.
, all wagons gain a small chest inventory when added to the ground without horses.)

*Some frameworks received mesh optimization.

*Reflection, lighting and painting zone issues of structures added in the last update have been fixed.

*now the Additional Tamehouse building supports a wider variety of animals unlike its vanilla version.

*Wall gunport structure malfunction issues have been resolved.

*the snow variant docks can no longer be positioned, I found that players were switching between the dock versions to be able to shield their ports, which on a pvp server was something tragic, until I find a solution to this problem it will no longer be possible add variant snow versions.

Opdatering: 7. nov. 2022 kl. 15:44

*Structures like cargobox, Barrel container, Munitions StorageContainer have been reworked, their appearance is different when they are empty.

Two new buildings were added, namely:

*Additional_Market

It has the same function as its vanilla version but its distance from the warewouse has been increased, it can be painted and its interior is open and can be built inside and on the structure.

*Additional_TameHouse

A reworked tamehouse version that has the same function as the vanilla version, you can also build in and on top of the structure.

*The DyeStorage structure was added, it has the function of storing paints and brushes creating larger packs, the purpose of this structure is for organization, it also physically demonstrates when you have paint.

*The PlankContainer structure has been added, it reduces the weight of vanilla planks and gunports and the additional mod while organizing, physically demonstrates when planks and gunports are over, this structure aims to help with organization inside ships in times of desperation looking for planks and gunports.

3 new struct classes have been added, namely:

*ThatchAviary, a straw version with an aviary appearance, can also be placed on top of ships and has a great weight reduction but very weak structures.
*Additional Wood Structures, all vanilla structures reworked and simplified with new windows and a version with a built-in gunport that applies the same function as the ship's gunports and can be opened and closed by the steering wheel, also reduces the weight of the guns.

*Carraca structures, a vanilla variant version for Carraca-style walls for embellishing bases and ships.

All new frames have pickup settings and better grip on paintwork.

*Prisoner Pedestal, a large pedestal to comfortably arrange your prisoners, has 1 variant.

*Previous wooden structures such as the widow deck as predicted in a vote were attached to the additional wooden structures.

Problems solved:

*Fixed issues that caused the fishing rod pedestal, fish basket, and some other structures to display the food icon on npcs.

*Improved cannon and triple cannon stat issues have been resolved.

*The skeleton skin is now in the shield class, and can be equipped with all armor.

*The value of the King of Bones pro figure has been changed.

*Key figure artifact Stone A and capstan kraken have been replaced by Ship Bottle

*It is now possible to add foundations on top of the docks and central docks.

*Added the creation of the new oceanic structures in the mod's smith.

Opdatering: 22. sep. 2022 kl. 16:10

I would like to have completed this update to add all the items I was working on but due to the urgency of this update due to the problems presented with the mod docks I decided to advance this update.

*Issues where mod docks were relying on the shipyard limit in the quadrant have been resolved.

*The fishing rod now does not require the ship to be used to be reduced, the time required to catch a fish has generally been reduced.

*New structure added, Fishing Rod Pedestal, a dedicated structure for adding fishing rods and fishing net, has no weight and takes the weight off fishing rods when a fishing rod is added.

*Additional mod gunports now support Melon cannons.

*The inventory the fishing trap item can no longer be accessed, to get the fish it will be necessary to use the fishing hangar.

*Materials compatible with brazier paint were added, materials that had strange reflections on random items from the mod were reworked.

Opdatering: 7. sep. 2022 kl. 13:54

*Now the smoke coming from the firing of the cannons of the Klinger Additional mod no longer stays still in the cannon's neck, when firing a cannon, the smoke coming from the powder gases stays in the place where the cannon fired no matter how much the ship was in motion, an Small smoke trail has been added to the muzzles of the mod's cannons that will appear after a shot.

*Fixed issues with the single Cannon chaser cannon where it was invisible when placed in a gunport.

*Possibly the problem of collecting the fish trap and the fish farm has been resolved.

*it is now no longer possible to open the fish trap inventory if you are not from the same company the trap belongs to.

*The depth tolerance of the fish trap has been improved.

*Fish catch rate from fish trap and farm fishing have been extended.

*fish harvest rate: Seabass, Tuna, Angler, Octopus were reduced in fish traps and fish farm.

*The fish: Red Crab and Lobster received an improvement in spawning in fish traps

*Several fish price changes were made in the fish market, some fish like seabass, tuna, tiger shark, lobster, octopus, red crab, spider crab among others will now pay more gold coins for each fish, all these changes for fishing improved gold earnings for new players who only have the option to fish with fishing net rods.

*Incendiary ammo now has the same base damage as normal ammo with passive fire extra damage.