Garry's Mod

Garry's Mod

The Backrooms
Viser 11-20 af 54 forekomster
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Opdatering: 26. aug. 2022 kl. 4:08

- Fixed construction lights by the Pitfalls area; not sure why they didn't pack before

Opdatering: 25. aug. 2022 kl. 22:41

- Added trims to a few more walls
- Added a few more power outlet decals
- Changed the texture of the Backrooms carpet to be more accurate
- Changed intensity of light in front of "DON'T MOVE, STAY STILL" wall
- Changed position of threshold spotlights
- Intensified the blue dimmed outpost lights
- Intensified bumpmap for outpost brick wall
- Intensified bumpmap for threshold brick wall
- Fixed CCTV cameras being too zoomed-in
- Fixed a couple overlapping / unconnected walls
- Removed a box in the outpost
- Removed "Non-solid" flag from all buttons to make them compatible with Wiremod
- Removed occluders attached to outpost blast shields as the lights are no longer props, rendering them unnecessary
- Updated map icon to fit new lights

Opdatering: 21. aug. 2022 kl. 0:19

- Replaced all ceiling light props with solid white lights to be more accurate to Kane's series (only applies to gm_backrooms)
- Changed the texture of the threshold gate be more accurate
- Changed the texture of the outpost tile to be more accurate
- Changed the texture of the outpost wall brick to be more accurate
- Changed the way sounds are packed into the addon (should work better now)
- Added a scaffolding prop in the outpost for accuracy
- Slightly raised the ceiling lights in the outpost for accuracy
- Slightly increased the speed of the outpost front door opening
- Increased intensity of some bumpmaps for extra depth
- Minor miscellaneous adjustments

---------- gm_backrooms_classic ----------

- Fixed navmesh

Opdatering: 8. aug. 2022 kl. 20:30

- Added white spotlights in threshold upper loft
- Added dustmotes to various lights near the threshold area
- Added a few more trims to some walls in the Backrooms
- Added a fire extinguisher and correlated sign in the threshold scrap room
- Added an ASYNC poster in the threshold scrap room
- Added some pipes next to the large lab console in the observation room
- Added a shelf prop in the observation room
- Replaced a server box in the ASYNC outpost with a proper model
- Replaced a brush-based shelf in the observation room with a proper model
- Replaced the static security camera in the observation room with an animated rotating one
- Replaced a default HL2 console prop with a better, more detailed one in the observation room
- Slightly adjusted threshold floor texture for accuracy
- Slightly adjusted the threshold spotlights
- Slightly increased intensity of red lights in threshold upper loft
- Slightly increased size and width of Backrooms wallpaper texture and eggshell-colored Pitfalls wallpaper texture
- Slightly popped out a metal detail of the threshold gate for depth
- Slightly darkened fog color
- Slightly adjusted occluder textures outside ASYNC outpost

Opdatering: 26. juli 2022 kl. 14:24

- Fixed gm_backrooms_classic navmesh

Opdatering: 26. juli 2022 kl. 14:12

- Changed threshold wall texture from metal to a more accurate white brick
- Changed threshold floor texture from a default concrete to the exact floor used in Kane's series
- Changed threshold room spotlight models to be more accurate
- Changed threshold spotlight positions slightly
- Changed "DONT MOVE, STAY STILL" eyes and window textures to be more accurate
- Changed the texture of certain unseen faces to nodraw
- Added faint red lights on the top threshold loft
- Adjusted position of sprites in top observation room window lights
- Various miscellaneous adjustments

Opdatering: 11. juli 2022 kl. 22:34

- Added occluder in the observation room that activates when the blastshields are closed
- Edited nav so NPCs can navigate the Pitfalls neighborhood area again (forgot to do that last time)
- Minor texture adjustments

Opdatering: 11. juli 2022 kl. 16:04

- Fixed broken materials

Opdatering: 11. juli 2022 kl. 15:38

Opdatering: 11. juli 2022 kl. 15:17