Tabletop Simulator

Tabletop Simulator

Singularity Automated Turn Tracker Mat
Showing 1-6 of 6 entries
Update: Feb 4, 2022 @ 10:19pm

spawned tokens are no longer stackable thus preventing the issue discussed in the previous update.

Update: Feb 4, 2022 @ 10:14pm

fixed bug that caused tokens to not correctly reset on new turn
fixed bug where deleting a token that was not the most recently spawned token could cause spawned tokens to stack and the turn tracking mat to stop resetting tokens that were stacked.
(note, tokens that are manually stacked will still no longer cont as part of your ram)

added a feature to reorganize ram at the start of each new turn, in case it got knocked off the mat or moved it will now come back to the correct location.

Update: Jan 25, 2022 @ 11:02pm

Update:
object no longer freaks out if you manually delete ram or temp ram

Update: Jan 25, 2022 @ 10:19pm

Update :
overload tokens are now locked instead of not intractable
overload tokens will show their descriptions

bug fix,
tokens wouldn't spawn in the correct places when object is rotated - fixed

bug fix
tokens are now properly deleted when the board is deleted.

Update: Jan 24, 2022 @ 11:57am

small bug fix

Update: Jan 24, 2022 @ 10:26am