Don't Starve Together

Don't Starve Together

Improved Ownership (w/ Anti-Griefing Defense)
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Opdatering: 25. nov. 2022 kl. 13:03

Bug Fixes:
• Fixed a crash caused when NPCs (like mobs or Cawnival Crows) try to do certain actions that are normally protected against with ownership

Opdatering: 22. nov. 2022 kl. 16:26

Bug Fixes:
• Caused an incompatibility issue with Island Adventures that caused Tar Extractors to constantly break upon reload >:(

Opdatering: 20. okt. 2022 kl. 12:58

Change Notes:
• Added a protection stipulation against users exchanging items with owned Mannequins if they were wearing someone else's owned backpack (since this would prevent the backpack's original owner(s) from being able to retrieve their backpacks)

Bug Fixes:
• Fixed server moderators/admins not being able to use or rotate mannequins with the Fencing Sword (I commented out the lines for testing, apologies!)

Opdatering: 20. okt. 2022 kl. 12:25

Bug Fixes:
• Fixed a crash on giving/equipping backpacks to Mannequins

Opdatering: 20. okt. 2022 kl. 10:29

Changes:
• Added support for Mannequins! You cannot swap interact with Mannequins (including rotating them) unless you are an owner (self explanatory)
- Mannequins have their interact action swapped from the right to the left mouse button to make modifying their ownership/interacting with them significantly easier.
• Reworked how digging/returfing/flower picking protections work! The exemption range is now 12 tiles, versus the protection range's 4 tiles
- E.G. You cannot pick flowers within 4 tiles of an owned structure (excluding prototypers and firepits) if you do not own anything within 12 tiles.
• Added Pirate Stashes to the list of digging protection excepted entities

NOTE: There are (at the moment) no protections against the Turf Raising Hat; this is intentional, due to the logistics of protecting against the functionality of it being very complex (I couldn't figure out a good way to do it) + the Turf Raising Hat being generally a later game item anyway. On top of that, turf digging protections are already bypassable as they are, so this was decided to stay as it is. Hopefully these changes/decisions will be helpful in the ownership server experience!

Opdatering: 19. sep. 2022 kl. 10:22

Bug Fixes:
• Fixed a crash due to a small typo on a function handle with beefalo horn/pan flute playing

Opdatering: 17. sep. 2022 kl. 18:18

Changes:
• Beefalo now have protections against being unsaddled and shaved! You can only do these actions when you possess their Beefalo Bells, just like riding them.
- These protections only apply to owned Beefalo (Beefalo who have Beef Bells tied to them + some level of domestication)

Bug Fixes:
• Fixed an unanticipated issue where having Beefalo Bells in your backpack would not register as you "owning" them.
- This now allows you to ride Beefalo if their bell is in your backpack! Thank you to Ostión󰀁Pechuga󰀁Turrón for this recommendation!

Opdatering: 9. sep. 2022 kl. 20:42

Changes:
• Winter's Feast Trees are now choppable if you own something nearby, just like Cawnival Trees
• Moleworms are no longer attracted to Gunpowder
- This closes an exploit where Moleworms could be set off to detonate Gunpowder to make Chests drop items
• Reduced the explosiveness protection of Gunpowder/Slurtle Slime to 1 tile, versus the previous 1.5 tiles

IA Changes:
• Explosion resistance is now based on the explosive's damaging range! This is to prevent excessive protections when unneeded, especially for coconade usages. The null range of Coconades is 1.75 tiles (since the explosive range for them is 1.5), and for Obsidian Coconades 2.5 tiles (since their explosive range is 2.25)

IA Bug Fixes:
• Fixed Obsidian weapons/tools failing to stop attacks that would light the target on fire if the user was previously continuously swinging the weapon or using the attack button

Opdatering: 22. aug. 2022 kl. 1:30

Bug Fixes:
• Fixed a bug where admins/server hosts were unable to murder live animals in their inventories (modding is hard)

Opdatering: 14. aug. 2022 kl. 15:16

Changes:
• Added Hostile Flares to the allowable "can light" list, you can light them wherever now