Don't Starve Together

Don't Starve Together

Improved Ownership (w/ Anti-Griefing Defense)
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Opdatering: 4. aug. 2022 kl. 10:08

Changes:
• Added protections for extinguishing fueled light sources with Ice at night, or during winter/summer.
• Added the Fiery Pen as a fire weapon, which grants protections against using it like a Fire Staff.
• Added smallbirds, Extra Adorable Lavae, Chester, Hutch and Packim (IA) to the attack protected list
- You can attack Chester, Hutch, Packim and the Extra Adorable Lavae if you are holding their follower items
- I decided to not implement rummaging/storage protections for Chester/Hutch/Packim because (there being only 1 per world) they inherently should be *shared*. That being said, killing them intentionally has no reason apart from griefing, so you must be their temporary "owner" to attack them.

IA Changes:
• Doydoys are attack protected if there are 2 or less in the shard remaining (the minimum mating amount)
- Them being attack protected also means you cannot pick them up near owned structures you don't own, and you cannot murder them in your inventory! (They can still starve to death though, can't prevent that so find them fast!)

Bug Fixes
• Fixed (occasional) crash from ice flingomatic failed turn on near moving entities on fire (like burning mobs, tumbleweeds, the player themselves) by recoding the fueled light source protections to no longer use the fire from the light source as a sought entity, and instead only seeking the light source itself!
• Fixed error where entities that shouldn't be allowed to be lit on fire (non owned, inventory item and unowned entities) could potentially be lit on fire with fire staves

Developer Note: While the Hostile Flare is something that could be quite easily used to grief, I have decided against adding protections against it for the time being, reason being:
1. Any player at the moment could still more or less use Deerclops to grief still, that has always been a thing. This only worsens that and makes it easier, and that cannot be stopped with Ownership.
2. There are too many situations where this would be a good / welcome thing to use, to such a point an effective protection against it that would not also overwhelmingly hinder legitimate use isn't possible.
Best of luck in your public games!

Opdatering: 23. juli 2022 kl. 16:42

Bug Fixes:
• Fixed another crash on haunting when the target gets busy/stops existing

Opdatering: 21. juli 2022 kl. 11:32

Bug Fixes:
• Fixed a crash on turning on/off paired nautopilot beacons when they are in your inventory/a container
• Fixed a crash from using telelocator staff from your inventory
• Fixed a crash/improperly failed action from casting inventory based spellcasters (like clout snouts) while equipping another kind of protected staff in your hand

Opdatering: 19. juli 2022 kl. 1:53

Bug Fixes:
• Fixed a crash on users haunting objects that no longer exist/change their state

Opdatering: 19. juli 2022 kl. 1:45

Bug Fixes:
• Fixed a crash on users trying to shoot cannons as they cancel the action or are dying

Opdatering: 16. juli 2022 kl. 18:06

Changes:
• Made Boat Rudders, Ocean Trawlers and Nautopilots ownable
⠀⠀⠀- Increased the single owner on deploy function from 1.2 to 3.2 units (0.3 to 0.8 tiles), since you can place the Ocean Trawler much further than most other deployables
• Added ownership protections for nautopilots, nautopilot beacons and boat rudders
⠀⠀⠀- You must own the nautopilot/rudder/beacon, or if public and on a boat own something nearby it to ⠀⠀⠀⠀use it
• Nautopilot Beacon specific protections/changes:
⠀⠀⠀- You cannot pick up nautopilot beacons if you don't own them and they are paired to a nautopilot
⠀⠀⠀- Paired nautopilot beacons cannot be picked up by Lazy Foragers
⠀⠀⠀- Nautopilot beacons cannot be burned or hammered if you do not own them
• Added exception to allow anyone to open / access Ocean Trawlers
⠀⠀⠀- In my view they are like a farm entity, and should be allowed to be accessed as such.
• Added players to the line of sight protections of cannons! (except if PVP is enabled)
• Slightly increased the protection ranges that cannonballs can be fired near (to ensure protected entities will be as safe as possible from cannon attacks even when moving)
• Reworked haunting protections! Items not wanted to be haunted no longer have the hauntable component removed; instead, they cannot be haunted through blocking the action itself.
• Added storage protections for Woby; only the Walter associated with the Woby can access her storage.
• Added protection against hammering gingerbread houses and unowned nautopilot beacons (proximity based)
• All failed actions are now logged! Full list:
⠀⠀⠀- Accessing owned containers
⠀⠀⠀- Harvesting from/near owned entities
⠀⠀⠀- Equipping owned items (NOTE: this & the above are disabled by default, enable it for protection ⠀⠀⠀⠀logging)
⠀⠀⠀- Crafting and deploying things on boats
• All boat proximity/boat related failed action character lines will now reference the boat's name, versus just "boat" (since there are now Grass Rafts)

IA Changes:
• Added haunting on IA haunting additions, including:
⠀⠀⠀- Crocodogs (Proximity based, you cannot haunt within 6 tiles of owned structures)
⠀⠀⠀- Palm Trees
⠀⠀⠀- Boat Cannons
⠀⠀⠀- Volcano Staff
⠀⠀⠀- Slot Machines
⠀⠀⠀- Volcano Altar

Bug Fixes:
• Changed the deploy protections on boats to prohibit deploying anything on the boat, not just boat structures (to circumvent gaining ownership over the boat with niche deployables)
• Changed failed boat actions on public structures (but blocked by being near owned structures) to print the causing entity versus the boat itself
• Fixed the char failure quote taking 2 seconds versus 1 second, as intended (an extra delay was removed) when trying to/picking up owned backpacks, and failing to access owned containers
• Fixed a bug where the cannon would appear in its own line of sight according to the game's code :(
• Fixed an issue where the ranges of cannon protection were slightly inaccurate because of using the player's location versus the cannon's location (it should now disallow hitting near enough to protected entities)

Opdatering: 30. juni 2022 kl. 12:57

Bug Fixes:
• Fixed a return of the lost save file info on select structures that share prefab files with other entities (damn missyncing)

Opdatering: 30. juni 2022 kl. 9:40

Changes:
• Added boat cannons to the list of ownable deployables
• Added boat cannon protections! You cannot use boat cannons if:
- The cannon is on a boat that you don't own anything on
- The cannon's firing line of sight passes within 0.5 tiles of any owned structures or attack protected entities
- The cannonball's landing destination is on Docks and within 4 tiles of an owned structure
- The cannonball's landing target is on a boat with any owned structures
- If the cannonball's landing target is within 1 tile of any owned structure on general land

• Reworked the protections against Weather Pain casting! Their protection range near owned / attack protected entities is now significantly less restrictive, which should allow legitimate use in farms and other wanted areas!
- Instead of denying its use in a 3 tile radius around the user and casting location each, the protections are now based on line of sight to attack protected entities and owned structures, where the minimum allowable range is approximately 0.75 tiles at least from any entity (enough to prevent it from touching entities you wouldn't want it to touch)
- Still cannot be casted within 1.5 tiles of attack protected entities and owned structures (the approximate amount the tornado can trail off to)

Opdatering: 22. juni 2022 kl. 19:52

Bug Fixes:
• Fixed a crash from the weather pain protection code not properly considering nonrideable entities (AKA the non beefalo ones)

Opdatering: 18. juni 2022 kl. 17:49

Changes:
• You can now use Weather Pains near domesticating/domesticated Beefalo if they are being ridden (since they will not be damaged) (Special thanks to TheSimpingOne for this feedback!)
• Introduced new protection against turning on Ice Flingomatics near lit firepits! You cannot turn on or refuel (which also turns on) Ice Flingomatics at night or if it's Winter if there is a lit firepit/fueled light source anywhere within 4.5 tiles of the Ice Flingomatic (slightly more than its default protection range)
- Exceptions:
> If something is smoldering/on fire nearby (duh, obviously)