Project Zomboid

Project Zomboid

Viperel's Recycling Center
Viser 11-20 af 43 forekomster
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Opdatering: 27. feb. 2023 kl. 3:05

Recycle_QoL
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Added custom names to various items for better sorting (doesn't affect other sorting mods using categories) including maps, vehicle parts, strips, hair dye, paint, lightbulbs, seeds, traps, radios and wearables.

Examples:
Blue Paint -> Paint: Blue
Yellow LightBulb -> LightBulb: Yellow

Regular Suspension Type Heavy-Duty -> Suspension: Regular Type Heavy-Duty
Performance Suspension Type Heavy-Duty -> Suspension: Performance Type Heavy-Duty

Strips: Cloth
Strips: Cloth (Dirty)
Strips: Cloth (Sterile)
Bandage (Dirty)
Bandage (Sterile)
etc.

Opdatering: 24. feb. 2023 kl. 3:00

RecyclingCenter

- doubled the amount of scrapmetal received from dismantling metal items (recipes using blowtorch)

The idea is to give half the items weight in scrap (as scrap weighs 0.1, it's used in large quantities in other recipes and it didn't make sense realistically speaking to lose so much weight when scrapping)

Examples:
Item weighing 1 will result in 5 scrap (+2.5 metalwork; +5 strength exp)
Item weighing 1.5 will result in 7 scrap (+3.5 metalwork; +7 strength exp)
Item weighing 2 will result in 10 scrap (+5 metalwork; +10 strength exp)

The EXP received scales with the weight and it represents BASE value, skill/book/profession multipliers will affect it)

Opdatering: 22. feb. 2023 kl. 6:57

RecyclingCenter

- improved some existing recipes
- new recipe to dismantle Electronics and radio components


Recycle_QoL

- Engineer related traps/bombs like Pipe/Aerosol/Flame bombs can be crafted by anyone (instead of being gatelocked behind a profession, they are fairly weak in vanilla anyway)
- improved some existing recipes

Opdatering: 17. feb. 2023 kl. 4:00

- hotfix for pre-update "brokenglass" which could not be made into glass shards for the new recipes

Opdatering: 16. feb. 2023 kl. 6:59

Reorganized the Mod with optional submods:

Viperel's Recycling Center - includes all recycling recipes without vehicle parts [MAIN MOD]
Viperel's QoL Recipes - includes extra various quality of life recipes + extra jarred food duration [SUBMOD]
Viperel's Vehicle Recycling - includes the recycling of vehicle parts (made it optional as popular mods like Vehicle Repair Overhaul also does this and recipes would stack) [SUBMOD]

Note: be sure to activate the submods in your current or new save

- fixed some recipes + balanced others
- added recipes to put vegetables into Sacks (no idea why you could take them out and not put them back in vanilla)

Opdatering: 10. feb. 2023 kl. 6:13

- balance pass for propane usage

- wooden windows are now craftable (remove old window from the wall with the crowbar and replace)

- reworked system for Broken Glass:
All glass items will be transformed into Glass Shards, which can be smelted with the help of a Glass Mold (craftable).
The resulting Glass Panes are usable to craft windows (and vehicle windows in my other mod)

Note that Glass Panes have a 1/3 chance of succeeding if your metalworking skill is low, but fear not, glass is 100% recyclable and you will receive shards if it fails, so you can try again!

Opdatering: 8. feb. 2023 kl. 3:29

- readded the option to break Accessories into scrap metal, you will require x3 of the same type to keep it balanced for people who wish to do it. Scrapping them for EXP still required just one.
- changed Nails and Screws recipe, 2 scrap metal will give 10 nails/screws
- All "smelting" recipies should give an extra +1 MetalScrap, there was an error in my calculation

Opdatering: 7. feb. 2023 kl. 10:16

Last update for this week i promise:

- removed gascan recipe, as it was unneeded since devs implemented the ability to take gas into water bottles
- removed the bait requirement from the fishing tackle recipe, as you can also fish with live bait now, so it served no purpose
- removed the Pot and Saw recipes, as you can scavenge them a lot, also used for balancing & realism purposes
- fixed an issue with favorite tools not being seen in recipes

Feature: food in COOKED jars will now last 10 months in fresh state and 12 months until rotten. (you must sterilize the full jar by cooking like any food). Uncooked will have vanilla values of 60-90 days.

Opdatering: 6. feb. 2023 kl. 3:02

- Added weight based dismantling for most items ingame.
This means that the amount of scrap resulted from scrapping will vary based on item's weight. The received EXP will also vary based on this for balance.

- Items requiring a blowtorch will also give Metalworking EXP in addition to some Strength, variable based on item weight.

- Containers will give an extra Small Metal sheet

Note that very small/light items (under 0.4 weight) like Cutlery, Classic watches and Accessories will no longer give Scrap, but will give Strength EXP and only require a Hammer.

Opdatering: 2. feb. 2023 kl. 3:49

- now possible to Dismantle BROKEN items (finally found a way to do it)
- added more Guncases to dismantling
- added recipe to make JARS from wine bottles
- Changed: 2x accesories are required for dismantling (balancing)
- Changed: dismantling classic watches gives a little Strength exp