XCOM 2
Mod Jam for Long War of the Chosen
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Update: Feb 20, 2023 @ 4:19pm

- The Chosen at all tiers now have a "Chosen Immunities" ability, added via XComWeaponSkinReplacer.ini in the main Mod Jam Config folder.

- This ability is coded almost identically to Bulky, in that it prevents a configurable list of abilities from being used on any unit that has Chosen Immunities. This list is found in the XComGame.ini in the main Mod Jam Config folder.

- Abilities that are prevented from working on the Chosen by this ability (with default configs) are as follows:

  • Transposition
  • Stasis Field
  • Containment Field
  • Glacial Tomb
(The Localization for Chosen Immunities also mentions Stasis and Invert, although these immunities are added via LWOTC itself and are not configurable like my additions are.)

Update: Feb 19, 2023 @ 12:02pm

Dogpile (melee version) from Mitzruti's Perk Pack has been patched with the following changes (specifically these changes touch MZDogpileMeleeSlash, which is an additional ability granted by the MZDogpileMelee ability):

- Template.AbilityCosts.Length = 0; has been added to it, which should make it a free action, as well as usable even if the soldier has no actions remaining.

- A cooldown of 1 has been added, to ensure the ability only triggers once per turn under normal circumstances.

If this ends up getting fixed by Mitzruti at some point, I'll remove this fix. Also, it's untested, so let me know if it does the trick or not.

Update: Feb 17, 2023 @ 6:45am

- Gas Grenades, Gas Bombs, Neurotoxin Grenades, and Neurotoxin Bombs will no longer destroy loot or corpses.

Update: Feb 16, 2023 @ 6:59pm

- Added Sectoid Abjurers to the list of classes not eligible to be Psionic.

Update: Feb 13, 2023 @ 8:29pm

- Underbarrel Shotguns have been buffed at all tiers. They now have identical range tables to standard Shotguns (so they will be more accurate up close compared to before), and they've also gained 1 max damage.

- All Mag-tier and Beam-tier Underbarrels should now properly require a Conventional one to construct. If you need to change their costs (JUST resource costs per purchase, not other requirements like techs or Engineering score), do so through the XComTemplateEditor.ini file in Mod Jam's Underbarrel Weapons folder. XComLW_Overhaul.ini was being a butt and not recognizing the underbarrels as valid ingredients.

Update: Feb 13, 2023 @ 11:42am

- None Shall Pass (LWOTC version) should no longer trigger on the soldier's own turn, and should also now properly trigger on attacks as well as movement.

If this update does not actually work as intended, let me know and I'll write a new version of the ability with these features baked in properly.

Update: Feb 11, 2023 @ 5:32am

- Removed some lines that were causing 3 blank Gene Mods to appear.

Update: Feb 5, 2023 @ 8:06am

- Cryolators now have the Improved Suppression ability.

- Chemthrower Suppression has been added to the list of Suppression-like abilities supported by Improved Suppression.

Update: Feb 5, 2023 @ 4:59am

- Added Prototype/Military Assault MECs from Buildable Units to the list of units that can't be Psionic.

Update: Feb 1, 2023 @ 5:54pm

- Laser Grenades and Mag Grenades should now properly no longer destroy loot/corpses. (Thanks to RustyDios for helping me tweak the code!)