XCOM 2
Mod Jam for Long War of the Chosen
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Update: Feb 28, 2022 @ 8:40am

- Added missing GatlingSweep tags to the Gatling Cannon damage values for the Advent Assault MECs.

Update: Feb 28, 2022 @ 8:18am

- The Advent Military Assault MEC's shotgun gains Close Combat Reflex, which is a once-per-turn version of Close Combat Specialist. Unlike Phase Shot, this does not ignore shields or armor, but CAN target robots. The Prototype variant does not get this ability.

Update: Feb 28, 2022 @ 4:10am

- Standard Shots with primary pistols (be they single pistol or dual pistol) should now correctly consume only 1 ammo.

- Primay pistols (single and dual) should no longer forget to consume ammo.

(Credit to Kron for the above two fixes. Let me know if weird behavior happens.)

- Ability To Slot Reassignment configs have been altered to allow Airstrike to be compatible with LW Gauntlet secondaries, to prevent conflicts with DeadGuy's Class Pack.

Update: Feb 28, 2022 @ 12:38am

- Elite Pathfinder Hunters now know how to use their Proximity Stun Mine.

- All Pathfinder Hunters have had AI tweaks that will have them take advantage of the fact that they have Squadsight in Mod Jam; they'll try to keep their distance more and also will go for high priority shots if such shots are available.

Update: Feb 27, 2022 @ 10:52pm

- Fixed the broken inventory images for E.M. Pulse and the Ordnance Launchers.

Update: Feb 27, 2022 @ 5:25am

- Fixed the Bitterfrost Rounds asking for a Cryo Priest Corpse instead of a Cryo Rocketeer Corpse.

Update: Feb 25, 2022 @ 5:55am

- Fuse no longer gets a damage buff from Mitzruti's Perk Pack. This change lives in XComMZPerkPack.ini in the Psionics Overhaul V3 folder if you want to reverse it.

Update: Feb 24, 2022 @ 11:57pm

- Phantasmal Prison in the Psion tree has been swapped with Soul Mania. Make sure your ABB Perk Pack is up to date so you get that ability.

- Soul Mania damage values have been added via an XComGameData_WeaponData.ini in the Psionics Overhaul V3 folder.

Update: Feb 24, 2022 @ 9:58am

- Added some PlayerTurnOrder config to Mod Jam's main XComGameCore.ini file, which will allow raider factions to function properly in the LWOTC environment. This is mainly a QoL thing for anyone who happens to want to try playing with those mods in the Mod Jam environment; I still have no plans to add any raider factions to Mod Jam's roster mods list and won't be balancing with them in mind.

Update: Feb 23, 2022 @ 12:25pm

- Added missing ADVENT Assault MEC Breakdown.