Squad 44

Squad 44

PSRM
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Opdatering: 4. dec. 2024 kl. 9:14

Hotfix Update v6.09

Factions
- Reduced AT and AP mine counts for Soviet factions to match other factions

Vehicles
- Fixed .50 on US Willys Jeep CMD
- Added new radial menu for US Willys Jeep CMD variants to allow the use of the radio
- Added new radial menu for US Willys Jeep variants that have pedestal-mounted guns to prevent them from raising the canvas
- Fixed Driver/Commander Hatch not in the correct position for the StuG III G
- Added command variant of the StuG III G
- Per research, StuG III G was designed for sections for radio mounts by default; could not find much info on the command variant of the StuG III G, but what is there does not indicate it would have reduced ammo
- Fixed various issues with the Panzer III J1/L/M
- Gave Panzer III J1/L/M same rounds as the vanilla SdKfz 234 'Puma', as they use the same gun
- Previously, PSRM-made rounds were used as the vanilla ones did not match the gun
- Fixed map icon for Opel Blitz Ambulance
- Temporary PSRM fix for Churchill Mk VII gunsight being wrong
- Temporary PSRM fix for Churchill AVRE gun collision
- Real fix should be in Project Variety in a future update
- Fixed viewport issues for the Churchill AVRE
- Added 4x additional seats to the CCKW Transport variants
- Temporary until the change is likewise added to Project Variety in a future update
- Temprory PSRM fix for Sherman 105 periscope issue (Project Variety)
- Fixed M4A3 Sherman gunner periscope being in the wrong location
- Fixed Kettenkrad CMD not having a radio
- Fixed Camo variant of the US Halftrack having collision on its decals causing poltergeist activity

Custom Objectives
- Hid all options that were not actually available
- Admin Widget now properly highlights what team controls the objective
- Added option to display owner's flag to all when captured
- Added option to AdminBroadcast when a flag is captured
- Added option to choose whether or not an objective can be recaptured
- Added "Time to Cap" functionality
- Added additional UI in Admin Tools for custom objectives, with the option to show/hide objectives while in admin cam or to remotely delete the objective

Emplacements
- Fixed Panzerturm icons always being visible
- Fixed Emplacements not destroying an Emplaced Vehicle when the emplacement is knocked down or destroyed (i.e. Panzerturm turret or FlaK if the concrete base is destroyed)

Mines Revamp
- Revamped all AT & AP mines
- Allowed all mines of any type to take damage from AP and HE sources, including bombs and artillery, though not including hand grenades and rifles
- Some mines (particularly French mines) are more resilient (though not impervious) to damage than others; this will be investigated and fixed in the future
- If destroyed by a powerful-enough HE-source, the mine will self-detonate rather than simply disappear
- Allow admins to press 'Deploy/Bipod' hotkey (default 'C') to get 999 mines; toggling it again reduces inventory count to 1
- Increased mine cap to 999
- Keep in mind that mines are expected to have a negative effect on server health, so don't go too crazy - but stress tests would be useful
- Added Minefield Warning signs to the Obstacles radial build menu
- Costs 25 supplies so they aren't free without AdminAlwaysValid enabled
- Axis can build a German language and a French language sign
- Allies can build English, French, and Russian language signs
- Added a PSRM icon for explosives that properly disappears at 33m like other map icons

Paradrop Planes
- Randomized spawning of spawnable planes in paradrops
- Removed old dummy planes
- Added new dummy planes that mimic spawnable plane formation and can be shot down like spawnable planes
- Note: As a result of this randomization, spawnable planes may be further spread out than before
- Additional Note: We may continue to tweak Paradrop Planes in future updates

Misc
- Deleted old, unused/broken assets
- Fixed Wheel collision on Repair and Ammo cranes that were disabling nearby vehicle wheels
- Fixed Axis AT and Mortar ammo crates not having infinite lifetime
- Added End Round Result screens to all maps to address missing scoreboard issues

Opdatering: 5. nov. 2024 kl. 11:10

Hotfix Update v6.08

Factions
- Added No. 1 Mk III Lee-Enfield to No. 4 Commando and Commando Kieffer
- Research showed that, while the general UK forces received No. 4 Mk I Lee-Enfield rifles rather immediately and were standard issue, Commando units did not receive them until shortly before D-Day, and some Commando soldiers may have continued using the No. 1 Mk III until the end of the war.
- Fixed 73rd Guards faction having a broken setup leading to server crashes when anyone with a 73rd Guards kit bleeds out or dies instantly from headshot/explosion

Maps
- Removed the invisible barrier walls on Mednoye and Orel

Vehicles
- Added towing to the GAZ-AA truck and its variants
- Reworked the US Logi Jeep to current Logi vehicle standards, fixing it disabling nearby vehicle wheels
- Added UK Logi Jeep variants
- Fixed Free-French Captured Pz IV displaying as a Light Vehicle for the Allies

Earthworks
- Increased health of the Single Infantry Foxhole
- This increases the build time, which prevents it from being abused as nearly-instantly-built cover
- Increased health of the Flattened Terrain earthwork

Misc
- Removed Map Marker messages
- Please notify us if map markers are ever noticed in the future

Opdatering: 1. nov. 2024 kl. 17:39

Hotfix Update v6.07

Factions
Fixed Binos lacking from nearly all Soviet kits that should have them
Fixed meshes for the 13th Guards
Added M1928 Stick & Drum versions for Canadian PLs, SLs, and Tank Commanders based on research
Will likely remove M1A1 Thompson (aside from SSF) in the future

Maps
Fixed Cheselle Minimap missing

Weapons
Reduced PPD recoil (from approx. 10x more than other SMGs in some regards down to no more than 2x)
Research suggests that it was very difficult to control, had no designated front grip, heavy bolt, etc., so it will still be more than other SMGs
Reduced DP-27 recoil (comparable to Bren when crouched, BAR when standing)
Slightly increased DP-27 sway above other LMGs

Vehicles
Attempted to fix many Camo/Base variant skins added by Chapter Richelieu
Re-added Captured Char B1 bis
Added Cromwell IV Camo
Added Sherman V (& CMD) Camo
Fixed towing for Russian 53K, M1902, and GAZ-64
Fixed tracks on Kettenkrad Ammo Carrier
Fixed top canvas having collision blocking bullets (and blocking shots by attached .30 and .50 cal) on US Willys Jeep
Fixed which seat positions should be allowed binos for the Cromwell
Fixed Panzer III J1, L, M having immobile turrets
Added an M3 (UK-equivalent) Smoke Launcher for the Challenger

Misc
Attempted to further reduce RAM/VRAM usage when initially loading into a PSRM map

Opdatering: 24. okt. 2024 kl. 13:33

Hotfix Update v6.06

Factions
- Replaced unfinished PTRD with the German PzB39 for all Russian factions and the Polish 1st Infantry Divsion

Vehicles
- Remade Pz III J1, L, and M to fix various issues
- Gave Pz III M Nebelwurfgerat
- Fixed Pz IV crew positions not being updated from vanilla, causing crashes to desktop
- Fixed Panther, Tiger, Konigstiger Command variants having the wrong commander seatpawn
- Fixed Puma still referencing an old prototype version of the smoke launching system, causing issues
- Fixed map icons for the Pz III G, Pz IV J, Panther, Tiger, Konigstiger Command variants
- Set JgPz IV, StuG III G wheel system back to vanilla (previously had attempted PSRM fix for ice skating)
- Fixed SdKfz 234/3, Marder III, Pz IV F w/ Skirts not having ridealong
- Added Command variant of T17 Staghound, which has a dummy gun
- Added Smoke Launching to T17 Staghound, AEC Armoured Car (all) commanders
- Gave the AEC the standard UK "M3" mortar loadout for smoke launcher in the absence of better information
- Added French Captured Pz IV H
- Switched Churchill Mk VII from Vanilla to the Project Variety version which is a better overall model

Misc
- Refreshed 1st and 3rd person animation blueprints from vanilla, may fix leaning and/or may cause instability
- Attempted fix for the log spam issue caused by dead bodies

Opdatering: 18. okt. 2024 kl. 16:30

Opdatering: 15. okt. 2024 kl. 12:25

Opdatering: 14. okt. 2024 kl. 21:59

Opdatering: 21. juni 2024 kl. 6:00

Opdatering: 13. juni 2024 kl. 5:23

Hotfox 6.02

Performance
- First batch of potential performance improves to reduce RAM and GPU loads
- RAM effect may only be slight
- GPU load improvement may be slight on higher-end hardware, hopefully more helpful on lower-end
- Added a layer of Best with vanilla lighting for testing with ``STAT UNIT``

Vehicle Spawner
- Additional potential fixes for variant duplicates seen in the live version

Vehicles
- Potential fix for Sherman V gunner periscope issue (affects gunner and commander)
- Project Variety issue, communicating fix to Internoto if it works
- Fixed pedestal mount missing for .50 Cal Jeep
- Fixed M1 57mm ATG not being movable
- Potential fix for commander MGs for M8 Greyhound, M8 Scott
- Adjusted US .50 Cal commander MGs to match vanilla M18 values
- Updated support for Chapter Red vehicles
- Added BT-7
- Added GAZ-64 CMD
- Added Covered, MSP, Logi, and DShK variants of GAZ-AA

Earthworks
- Fixed sandbags on the trench having collision while unupgraded

Weapons
- Fixed Nagant Revolver and TT-33 having shift-zoom
- Fixed ammo boxes using full count from inventory when placed (i.e. MG Asst. could only place 1 box)
- Removed shift-zoom from Lee Enfield No 1 Mk 3
- Fixed weapon icon for Sten Mk V
- Attempted fix for US, UK, and German rifle grenadiers
- Removed PPSh-41
- Re-added PE Scoped Mosin

Logistics
- Fixed audio issue with Maxim firing
- Fixed US M1 81mm Mortar having no gunner UI

Factions
- Fixed factions that should have Lee-Enfield No 1 Mk 3 Sniper variant having the No 4 Mk 1
- Added Lee-Enfield No 1 Mk 3 Sniper variant to Partisans and 709th Static Infantry Division, as well as their random weapons list for the Marksman kit
- Set Mannlicher rifle to first option for Hungarian factions
- Added PPD as an option for Hungarian factions

Respawns
- Added ability for newly-connecting players to be able to spawn while waves are enabled

Opdatering: 6. juni 2024 kl. 14:54

Reverting back to v6.01