RimWorld

RimWorld

ESCP - Race Tools
Showing 21-30 of 39 entries
< 1  2  3  4 >
Update: Apr 14, 2022 @ 9:34pm

Update to version 1.0.17

  • Fixed up the currency dll stuff.

Update: Apr 11, 2022 @ 9:07pm

Update to version 1.0.16

  • Added a universal trait opinion worker for Rick.
  • Plus a setting to disable it.

Full change 'notes' on the github repo: here[github.com]

Update: Apr 11, 2022 @ 6:58pm

Update to version 1.0.15

  • Added the mage trait, didn't get added before because Rick was slow.

Update: Apr 11, 2022 @ 1:28pm

Update to version 1.0.14

  • Added the Beserker 'Meditation' hediff, allowing pawns to gain psyfocus when they take damage.
  • Moved the slaver trait from Dunmer to here.
  • Added a patch for the slaver trait, adding it to the disagree list for specific VE Ideo Memes.
  • Added three Ideo origins: Eight Divines, Nine Divines, Cult of Lorkhan.
  • Added a whole bunch of deity icons, won't bother listing them all. Sheo and Dagon currently have placeholder ones.
  • C# stuff:
    • Added a universal good will worker for good will between player and non-player factions.
    • Added a setting to disable the above worker.
    • Added a universal thought def worker for opinions of other pawns, based on backstory tags.
    • Added a setting to disable the above worker.
    • Added the ability for cultures to override the names used in the Divines origins.
    • Added a setting to disable the above.
    • Added the ability for Ideo origins to override the default hard-coded icon.
    • Added hediffComp for violent meditation hediff.
    • Added code necessary for the Maormer update.
    • Marked some stuff as deprecated.

Full change 'notes' on the github repo: here[github.com]

If you run into issues, the previous build is avaliable here[github.com]. It is perfectly fine to remain on this version for now, as the races do not require it yet.

Update: Apr 3, 2022 @ 7:13pm

Update to version 1.0.13

  • Pretty sure the only actual change is the age generation stuff for BaseRace_Man, ensuring Mer supremacy once more.

Update: Mar 15, 2022 @ 10:21pm

Update to version 1.0.12

  • An assembly that allows for custom shielded apparel, with all the shieldy stuff being xml accessible.
  • A Harmony patch that allows corpses to be traded.
  • A new stock generator that allows the creation of trader kinds that are willing to buy corpses.
  • Modification to the addAbility hediff comp, allowing adding lists of abilities.
  • Some more random assemblies.

Because of the corpse stuff, corpses will start showing up in trade dialog, but traders won't be willing to purchase them.

Full change 'notes' on the github repo: here[github.com]

Update: Mar 1, 2022 @ 10:19am

Update to version 1.0.11

  • Probably just a bunch of random assemblies.

Full change 'notes' on the github repo: here[github.com]

Update: Feb 15, 2022 @ 6:25pm

Update to version 1.0.10

  • You know how I mentioned adding in a ton of code for Sloads before? Well I've gone and removed pretty much all of it, as it's getting moved to a separate assembly in Sload. I'm assuming people don't want 20+ Harmony patches running if they aren't actually using Sload.
  • Also probably some new stuff in there.

Full change 'notes' on the github repo: here[github.com]

Update: Feb 13, 2022 @ 11:44am

Update to version 1.0.9

  • Added in a modified version of the beast master code, working off of hediffs and HAR backstories, hopefully improving performance over the old version.
  • Added in a generic beast master backstory, for the above functionality.
  • A TON of code for Sloads, check gtihub for details if you want them.

Full change 'notes' on the github repo: here[github.com]

Update: Feb 1, 2022 @ 2:06pm

Update to version 1.0.8

  • Fixed an achievement tracker, apparently no one uses Maormer.