Half-Life: Alyx

Half-Life: Alyx

CoD Zombies VR
Mostrando 21-30 de 61 aportaciones
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Actualización: 31 MAR 2022 a las 20:53

- Can't test the map changer without publishing the update, sorry

Actualización: 31 MAR 2022 a las 20:40

Fixed silent patch

House
- (hopefully) Finished new feature - changing map
- Fixed visual glitch in the kitchen

Actualización: 31 MAR 2022 a las 19:20

Just realized I was in the middle of changing things in House so I had to revert it, sorry

Actualización: 31 MAR 2022 a las 17:49

Silent Patch - Quick Fix

Train
- Fixed barriers around holes to stop headcrabs from staying above level (Brought to my attention by Sir_Tipperton)

Actualización: 28 MAR 2022 a las 17:08

Update 18.2 - The Backpack sound is now across all maps

Overall
- All maps have backpack sounds on collecting ammo

Actualización: 28 MAR 2022 a las 10:23

Update 18.1 - Bug fix and a couple additions

Overall
- Remade card retreival system so a new one is spawned (Brought to my attention by MEESTER SoupCan)
- Fixed bug with zombie spawn amount

House
- Attempted to add respawning grenades
- Added backpack sound on buying ammo to indicate collecting

Actualización: 22 MAR 2022 a las 12:08

Silent Patch - Fixing the new lever being visually off when it's supposed to start on

- Fixed new lever being off instead of on at start

House:
- Fixed limit being higher than normal

Actualización: 21 MAR 2022 a las 18:21

Update 17 - More Fixes and Bones "night" version

- Added a switch to remove zombie limits at the cost of performance

Bones:
- Added "night" version - Bones Blackout
- Fixed visual glitches

Train:
- Fixed visual glitches
- Resized post proccess volume to cover the pit area

Actualización: 15 MAR 2022 a las 11:47

Update 16 - New map!

- Added a new map - zm3_bones
- Changed accept and fail sounds to play everywhere

Train
- Added sound to unlocking perk doors
- Removed a buzz sound for a gone prop
- Sped up upgrade purchasing like House and Bones

Actualización: 28 FEB 2022 a las 15:57

Update 15 - Fixed a bug and increased challenge

- Fixed a bug resulting in being locked out of random upgrades early after being revived
- Increased zombies' sprint likelyhood by a lot
- Zombie amounts are back to increasing exponentially like pre update 13, but round 10+ should feel more difficult

House
- Fixed visual glitch on the floor
- Re-added unlock sound for the new washing machine doors
- Sped up upgrade purchasing