Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
Showing 81-90 of 189 entries
< 1 ... 7  8  9  10  11 ... 19 >
Update: Jan 6, 2023 @ 5:47pm

Bugfix:

  • Added Figment's phase chip

Update: Jan 3, 2023 @ 5:03pm

Bugfix:

  • Not as much a bugfix but a change in behaviour; Nightshade is set to use the health tracker by default rather than being off with the option to turn it on. Health tracking is still toggle-able On-Off but Nightshade starts in the enabled state.

Update: Jan 1, 2023 @ 3:08pm

Bugfix:

  • Changed orientation and position of button used to return exhausted Skill dice to the Gearloc mat to better align with the markings on the table.

Update: Jan 1, 2023 @ 2:42pm

Feature:

  • Added work done by Nightbreez to label all of the baddies so that they are more easily searchable in the Bag -> Search window.
  • Added work done by Nightbreez to add a button that will return exhausted Skill Dice to their respective slots in the Gearloc mat.

Update: Dec 29, 2022 @ 8:07pm

Feature:

  • The health tracker text for the baddies on the Battle Mat is now able to be set at different angles, 0, 45 and 90 degrees. This lets you better angle the text based on your playstyle in TTS.
  • The description of the baddie stacks is now updated to show the point value of the baddie. Hovering your mouse over the stack for a second will display the description to you.

Update: Dec 21, 2022 @ 6:29am

Bugfix:

  • Fixed an unused button on Static's Knuckle Zapper chips as well as prevented a case of applying two Knuckle Dusters to a single Baddie.

Update: Dec 20, 2022 @ 7:18pm

Feature:

  • Static, Carcass, Polaris, Figment and Gale have been added as playable Gearlocs

Update: Dec 11, 2022 @ 10:19am

Bugfix:

  • Fixed BQ calculation when adding too many Mech/Krelln and there is not enough BQ points to cover it all.

Update: Dec 6, 2022 @ 6:54am

Bugfix:

  • Updated Gasket's chip to use the new health stacking code as it was originally missed when updating chips earlier.

Update: Nov 30, 2022 @ 5:59pm

Bugfix:

  • Fixed an issue that happened when a game was saved with baddies on the battle mat and then loading up the saved game.