Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
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Update: Mar 9, 2023 @ 7:05pm

Feature:

  • By request, incrementing/decrementing the Progress Point counter will automatically move the glass bead on the Adventure Mat to the correct spot. In this first implementation of this feature the automatic movement of the tracker bead will not happen when playing the Undertow campaign mode.
  • When playing in the Age of Tyranny campaign mode the Day counter and Progress Point counter will automatically set to the starting values specified by the campaign card used.

Bugfix:
  • Fixed an incorrect tooltip used in the BAT game mode setup buttons.
  • Fixed the BAT mode day count selector to correctly set the total Days/Progress points needed when selecting the 10/12 day options.
  • Fixed the placement of Barnacle's chip on the Undertow Adventure Mat back to Deadlock Bay after it got inadvertently moved during a previous refactor.

Update: Feb 13, 2023 @ 8:59pm

Bugfix:

  • The Return Skill Die button will now return Skill die used in the Backup Plan slots to their correct spots on the Gearloc mat..

Update: Feb 12, 2023 @ 2:38pm

Feature:

  • The Return Skill Dice button will not clear Atk and Def dice from the automated dice rollers that have been moved out of the dice roller's area of influence.
  • The Return Skill Dice button will now return Skill dice that are currently in the Active slots of the Gearloc's mat.

Bugfix:
  • The Ace in the Troll Day 1 encounter card will now be properly added to the list of possible day one cards before a randomized Day 1 encounter card is selected for use in the game.

Update: Feb 12, 2023 @ 9:14am

Bugfix:

  • The Status die reset button is now persisted after saving to a save file and will be present when re-loading the game save.

Update: Feb 10, 2023 @ 7:19pm

Feature:

  • Added a Reset button for the Status dice, lockpicking dice and the D6 die that is deployed beneath the Battle Mat. Pressing it will remove any existing Status/lockpicking/D6 dice and replace them with a new set.

Update: Feb 9, 2023 @ 10:13pm

Bugfix:

  • Fixed issue with the day counter chip that is placed in the Adventure Mat that caused the scripting it has to break.
  • Added `Right click`/`Left click` text to the Gearloc buff health tracker, progress point tracker and day trackers to try and explain better how to increment/decrement the counters.

Update: Feb 8, 2023 @ 7:44pm

Bugfix:

  • Updated the art used for Riffle's Skill and Reference sheet to higher quality images.
  • Updated the Stat dice for Figment and Gale to a higher quality image.

Update: Feb 8, 2023 @ 12:11pm

Bugfix:

  • Added scripting to move day counter card to the table to help prevent it from being locked while still in the air for those with slower internet speeds.

Update: Feb 8, 2023 @ 6:55am

Bugfix:

  • Added additional code to try and eliminate the issue that some have reported where certain game components are locked while hovering in the air. This was a problem for some people on the first time load of the mod while TTS is downloading all of the assets while the table setup sequence is in progress. (Or for those that have asset caching turned off in TTS.)

Update: Feb 3, 2023 @ 1:03pm

Bugfix:

  • Increased the size of the scripting button on the day counter chips to make it easier to find and click on it. This script rotates the day counter chip by one day but was much smaller, and easier to overlook, earlier.