Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
Showing 131-140 of 189 entries
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Update: Apr 8, 2022 @ 6:29am

Feature:

When in a campaign game the day counter and progress point tracker will reset and be set up when loading the table for the next tyrant.

Update: Mar 27, 2022 @ 5:08pm

Update: Mar 6, 2022 @ 5:21pm

Bugfix:

  • Fixed bug in campaign next tyrant setup that did not clear the discard baddie stack correctly.

Update: Feb 28, 2022 @ 6:21am

Bugfix:

  • Removed the snap point on the Attack Die and Defense Die rollers as this is no longer needed.

Update: Feb 28, 2022 @ 6:17am

Feature:

  • Updated the Attack Die and Defense Die rollers to keep track of all dice rolled versus all dice deleted so that if dice are pulled from the list of rolled dice to use in a backup plan or elsewhere and later returned then they can be cleaned up as well.

Update: Feb 27, 2022 @ 6:22pm

Feature:

  • Changed the scripting for Tink's die number 6 so that any die placed in this spot can be rotated by 90 degrees. This is an improvement from before when only Tink's number 6 die could be rotated.

Update: Feb 27, 2022 @ 5:07pm

Bugfix:

  • Fixed an issue that caused flipping any chip/card causing the Gearloc health tracker to flip as well.

Update: Feb 26, 2022 @ 11:21am

Bugfix:

  • Increased the open space allowed in the collider for the Base and Undertow Battle Mats for the initiative dice. This may help clean up some collisions when the initiative dice are not flat when dropped into the track.

Update: Feb 26, 2022 @ 10:33am

Feature:

  • Added an automatic health tracker overlay to each Gearloc now similar to the system used on the Baddies on the Battle Mat. This is toggle-able on and off by using the button above the Gearloc health tracker button above the loot section near the Gearloc mat.

Update: Feb 22, 2022 @ 7:27am

Feature:

  • Increasing a baddie's health counter will automatically add health chips up to the baddie's max health value