Tabletop Simulator

Tabletop Simulator

Too Many Bones: Trove Chest Edition [COMPLETE]
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Update: Aug 25, 2022 @ 7:22am

Bugfix:

  • Fixed issue with Automaton of Shale not loading button state when loading from a saved game.

Update: Aug 25, 2022 @ 6:24am

Bugfix:

  • Fixed issue causing the health tracker to load on the wrong side of a Gearloc chip when loading from a saved game for Gearlocs that are at Innate + 1 state.

Update: Jul 2, 2022 @ 12:28pm

Bugfix:

  • Removing Promo buttons when configuring The Automaton of Shale.

Update: Jul 2, 2022 @ 12:06pm

Bugfix:

  • Fixed bug not allowing base game baddies to be selectable when playing The Automaton of Shale.

Update: Jul 2, 2022 @ 11:52am

Feature:

  • Added The Automaton of Shale as a playable mode.
  • Game pieces from The Automaton of Shale can now be used in all applicable game modes: Starting encounters, encounters, baddies, loot and trove loot.

Update: Jun 20, 2022 @ 7:41am

Feature:

  • Added additional box art to the table for decoration.

Update: Jun 18, 2022 @ 11:33am

Feature:

  • The auto pickup of a die on the Battle Mat during the process of setting up baddie chip stacks now will work with up to two stacked dice.

Update: Jun 18, 2022 @ 10:58am

Feature:

  • Setting up the baddies on the Battle Mat will automatically check to see if there is a die in that spot, like Ghillie's traps. If there is a die then it is lifted up and placed on top of the newly formed baddie chip stack.

Update: May 22, 2022 @ 11:45am

Feature:

  • Added ability to manually build a chip stack in the BQ and then have the automatic BQ Setup button do the deploy to the Battle Mat.
  • Added automatic health tracking to all of the companion chips to match the functionality used for all Gearloc chips.

Update: May 21, 2022 @ 6:23pm

Bugfix:

  • Barnacle's tentacles get moved to the Tyrant companion chip spot when being cleaned up rather than the Krelln discard pile.
  • Fixed Krelln Loudmouth missing health tag value.
  • Added tags to baddies that have the `equipment` skill to allow them to be raised higher than maximum health if needed.

Feature:
  • If using the manual Baddie Setup chip for a Krelln or Mech but not manually selecting a spot the mod will now automatically roll a random number.
  • Added an auto deploy for the Break Keeper challenge documentation to make it easier if the Break Keeper is placed on the BQ.