Arma 3
Dynamic Recon Ops ACE - Virolahti VT7
Showing 21-30 of 30 entries
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Update: Mar 27, 2022 @ 1:39am

- cleaned up profile defaults to properly detect ACE medical and set the extended AO menu option
- removed errorneous value for extended AO that sometimes puts an AO location outside the map border
- tweaked faction vehicle function to properly work with DLC vehicles (should no longer start ground insert with vehicles player 1 doesn't have DLC for)
- tweaked notification about ACE Medical being enabled
- optimized ALiVE ORBAT config detection for factions for AI and players (might not work if ORBAT uniforms are forced!)
- fixed error with improper exit from hostile civ gear function when hostile civs are not enabled when set to "enabled" and randomly assigned as a suicide bomber (thank you Danny for reporting this!)
- added thematically appropriate gear if IFA3 is loaded to create partisan hostile civilians

Update: Mar 26, 2022 @ 7:54am

- hotfix for hostile civilian script not correctly selecting gear arrays sometimes.
- modified ORBAT compatibility logic with a work around for some non-standard loadout configurations with failsafe to prevent "naked" AI.
- added additional logic to handle IFA3 compatibility for gear
- probably fixed issue with IFA3 factions sometimes not properly switching units when mission begins
- added fallback option for ORBAT compatibility for IFA3 units - this may not work if ORBAT is forcing uniforms on units by script!

Update: Mar 18, 2022 @ 2:48am

- fixed locality issues with hostile civ equipment selection where the gear array is empty on the server sometimes. this might reduce crashes for some players on dedicated servers.
- diversified hostile civilian weapons slightly.

Update: Feb 22, 2022 @ 7:58pm

thanks to Max Headroom for the suggestion:
- added support for ALiVE's ORBAT faction config generator and Duderator tool. while this should work for most factions generated from the tool, ultimately compatibility (and preventing naked soldiers or missing gear) will depend on the faction maker properly using the tool to generate the configs.

Update: Jan 11, 2022 @ 7:40pm

thank you Arkblade and Kenoxite for these fixes, pending feedback/testing:
- fixed possible issue with countdown timer for hold and defend action not working by modifying trigger condition slightly.
- possible fix for support sometimes spawning oddly on the map, which breaks the support request function in some scenarios.
- removed some vehicles from inappropriately acting as troop transport.
- re-enabled AI medics when using ACE3, if available, AI in the player's team (and enemy "medic" types) will try and perform medic duties when not threatened. for player group AI, the medic will attempt to revive and heal if possible, otherwise they will prioritize safety and winning the fight.
- fixed some minor spelling errors, removed unintended extra "hint" shown to player.
- fixed possible issue where some boats selected for insertion spawn too close to each other.
- changed default starting unit from basic rifleman to recon rifleman (I agree with Kenoxite that DRO is a bit better suited for this change).
- hotfix when setting more than one customized loadout via BIS Virtual Arsenal, it is possible that AI units will have their identity replaced by the player identity. the previous fix only affected the first instance. note that after exiting BIS Arsenal, the player identity will return to the default set in the player's user profile.

thank you to LordShade for some fixes:
- some tweaks to sunday revive.
- fixed enumeration of selectable vehicles for certain factions.
- tweaked reinforcements for MP compatibility.
- tweaked civilian death counting to allow some more leeway in war crimes.
- tweaked detection for hitpoint damage instead of purely alive/dead.
- removed old player base generation script.

Update: Dec 11, 2021 @ 2:05pm

- hotfix changing "novoice" to "ACE_NoVoice". functionally the same, but in some circumstances, this will not work when setting identities for the player after lobby is complete in multiplayer.

Update: Dec 10, 2021 @ 7:27pm

- added ACE Arsenal interaction for AI team members in the team planning area. this interaction is removed when the mission starts. Thanks to badavis043 for the suggestion!

Update: Dec 3, 2021 @ 2:02am

- fixed bug when playing Singleplayer where AI teammates have No Voice set. AI should now be properly detected and have a voice, while players will not.

Update: Nov 29, 2021 @ 11:50pm

- increased location search area for Extended AO option from 2km to 3km
- increased number of possible additional objectives generated from Extended AO from three to five
- increased selectable number of objectives from three to five
- the combination of selecting both the maximum number of objectives (5) and Extended AO that finds 5 suitable locations for objectives (5) can generate up to 11 objectives plus bonus objectives. use these options with caution and remember that the group leader can cancel tasks if they are unfeasible.

Update: Nov 23, 2021 @ 6:18pm