Stellaris

Stellaris

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Update: Mar 6, 2022 @ 4:07am

  • Add additional country flags that other mods can set in order to give player access to special component types:
    • ESC_COUNTRY_FLAG_mod_allow_cybernetic_amoeba
    • ESC_COUNTRY_FLAG_mod_allow_bioaugmented_amoeba
    • ESC_COUNTRY_FLAG_mod_allow_reverse_engineer_biological_weapons
    • ESC_COUNTRY_FLAG_mod_allow_basic_biological_weapons
    • ESC_COUNTRY_FLAG_mod_allow_advanced_biological_weapons
    • ESC_COUNTRY_FLAG_mod_allow_crystalline_weapons
    • ESC_COUNTRY_FLAG_mod_allow_reverse_engineer_psionic_weapons
    • ESC_COUNTRY_FLAG_mod_allow_basic_psionic_weapons
    • ESC_COUNTRY_FLAG_mod_allow_advanced_psionic_weapons
    • ESC_COUNTRY_FLAG_mod_allow_advanced_nanite_weapons
    • ESC_COUNTRY_FLAG_mod_allow_tesla_weapons

Update: Feb 23, 2022 @ 2:57am

  • Update for Stellaris 3.3
  • Update economic plans for AI. ESC economic plan no longer overwrites vanilla but complements it instead.
  • Give repair drones component a boost to bring it more in-line with vanilla's new regenerative tissue.
  • Integrate Chinese localisation by FlantingCort.

Update: Jan 30, 2022 @ 1:21pm

  • Fix Tesla strikecraft component icon.

Update: Dec 5, 2021 @ 1:38am

  • Fix a few localisation issues.

Update: Dec 4, 2021 @ 3:29am

  • Killing The Elder One dimensional horror summoned by 'The Broken Gates' archaeological site now also grants access to the Horror Armor and the Extradimensional Spike.
  • Fix wrong tech cost for tier 2 jump drive.
  • Fix typo in mod menu crisis tooltip.

Update: Nov 27, 2021 @ 11:34am

  • Add basic support for "Machine & Robot Expansion".
  • Empires with 'Here Be Dragon' origin and empire that kill the Sky Dragon can now create sky dragon hatchling via the Dragon Hatchery.
  • Adjust cost of cloned dragons to be closer to vanilla.

Update: Nov 26, 2021 @ 10:15am

  • Moved rare resource upkeep from zro distiller jobs to the zro distillery building. Rare resource cost of the zro distillery building has been increased.
  • Improved Crystal Farm no longer has rare crystals upkeep since that makes no sense anymore.
  • Empires that do not meet requirements for advanced biological/nanite/psionic research are now allowed to research up to 5 levels of repeatables for those weapon types.
    • For empires that do meet those requirements, the repeatables are uncapped.
  • Fix Psionic Reinforcement icon.

Update: Nov 24, 2021 @ 9:29am

  • Move strikecraft-related variables into a separate file for easier overwriting.
  • Move weapon ranges into variables for easier overwriting.
  • Move missile speed into variables for easier overwriting.
  • Fix issue with X-slot turrets for missile weapons.

Update: Nov 23, 2021 @ 11:56am

  • Fix missing OR in the triggering condition of the event that registers space dragon kills.

Update: Nov 23, 2021 @ 7:46am

  • Changed scripted trigger that determines which machine empires can learn basic psionic techs.
    • Now it's any that has 'psionic' pops that aren't purged or enslaved.
    • In theory, this will let modded non-Servitor, non-Assimilator machine empires research psionic techs.
  • Reduce rare crystal upkeep costs of crystalline weapons by 50%.
  • Nanite-Augmented Dragonscale Armor no longer requires the empire to have be able to research advanced nanite technologies.