RimWorld
Simple Utilities: Fridge
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更新: 2023年4月5日 @ 16時14分

v2.0.7
- This update brings in my new method for managing cache timing, as demonstrated over on my Moonlight mod a couple weeks ago. Normally you'd need to harmony patch the game's ticker to watch the time to know when to periodically update the cache, but this new method doesn't need to do that, greatly reducing harmony-based overhead.

更新: 2023年3月3日 @ 12時18分

v2.0.6
- Fixes a harmless error being thrown when clicking around the world using the mod Map Preview.

更新: 2022年12月25日 @ 23時26分

Update to no longer use obsolete method

更新: 2022年11月24日 @ 17時55分

This build should hopefully resolve the issues with fridges mysteriously not working anymore. The problem stemmed from event maps not deregistering correctly in regards to how the internal cache works.

On the bright side, spending 2 days trying to track down this issue had me giving the code a real overhaul, in a better place now.

更新: 2022年11月24日 @ 6時00分

Fixes a UI error that happens if you click an under-construction fridge. This was related to a new 1.4 system was I unaware of until just now. (Note this fix is not retroactive to under-construction fridges, only applies to new fridges. Fridges that have finished being constructed are fine).

更新: 2022年11月22日 @ 20時22分

Pending a debugging investigation, the "single map mode" optimization feature (a code loop with less overhead when you only have 1 map) has been temporary disabled.

更新: 2022年11月22日 @ 10時30分

NRE fix pt. II

更新: 2022年11月16日 @ 15時37分

NRE fix

更新: 2022年11月14日 @ 2時59分

Update
- Big optimizations, amounting to about 40-50% faster code in general, especially if you only play on one map (vs multiple colonies).
- Increased component cost to build
- Set min skill needed to build to 5

更新: 2022年10月31日 @ 13時07分

Toxic wastepack added to the storage tags.