RimWorld

RimWorld

Simple Utilities: Fridge
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Opdatering: 5. apr. 2023 kl. 16:14

v2.0.7
- This update brings in my new method for managing cache timing, as demonstrated over on my Moonlight mod a couple weeks ago. Normally you'd need to harmony patch the game's ticker to watch the time to know when to periodically update the cache, but this new method doesn't need to do that, greatly reducing harmony-based overhead.

Opdatering: 3. mar. 2023 kl. 12:18

v2.0.6
- Fixes a harmless error being thrown when clicking around the world using the mod Map Preview.

Opdatering: 25. dec. 2022 kl. 23:26

Update to no longer use obsolete method

Opdatering: 24. nov. 2022 kl. 17:55

This build should hopefully resolve the issues with fridges mysteriously not working anymore. The problem stemmed from event maps not deregistering correctly in regards to how the internal cache works.

On the bright side, spending 2 days trying to track down this issue had me giving the code a real overhaul, in a better place now.

Opdatering: 24. nov. 2022 kl. 6:00

Fixes a UI error that happens if you click an under-construction fridge. This was related to a new 1.4 system was I unaware of until just now. (Note this fix is not retroactive to under-construction fridges, only applies to new fridges. Fridges that have finished being constructed are fine).

Opdatering: 22. nov. 2022 kl. 20:22

Pending a debugging investigation, the "single map mode" optimization feature (a code loop with less overhead when you only have 1 map) has been temporary disabled.

Opdatering: 22. nov. 2022 kl. 10:30

NRE fix pt. II

Opdatering: 16. nov. 2022 kl. 15:37

NRE fix

Opdatering: 14. nov. 2022 kl. 2:59

Update
- Big optimizations, amounting to about 40-50% faster code in general, especially if you only play on one map (vs multiple colonies).
- Increased component cost to build
- Set min skill needed to build to 5

Opdatering: 31. okt. 2022 kl. 13:07

Toxic wastepack added to the storage tags.