RimWorld

RimWorld

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Update: Jan 2, 2022 @ 12:36am

New
- You can now remove PawnsArrivalModeDefs. Raid incidents tend to have a list of allowed arrival modes, like for example the meteorite crash from VE insectoids mod.

Update: Dec 28, 2021 @ 1:47pm

Map generation should now respect removed terrain defs

Update: Dec 27, 2021 @ 10:49pm

Part II of the FactionDef removal update from earlier. Wasn't quite working right, should be good now though.

Update: Dec 27, 2021 @ 6:30pm

NRE fix

Update: Dec 27, 2021 @ 2:36pm

New
- You can now remove FactionDefs (UI only, this essentially just removes them from the UI of the new world setup)

Update: Dec 27, 2021 @ 12:44pm

New
- You can now remove StoryTellerDefs like for example any storytellers added by a mod you don't care to use.
- You can now remove ScenarioDefs for much the same reason.
- You can now remove DesignationDefs. Designations are things that show up in the build menu but are not tangible buildings, but instead orders, like for example hunt, slaughter, or to give a modded example the trap rearm button from VE security.

Update: Dec 21, 2021 @ 12:05pm

New
- You can now remove InspirationDefs, like for example Inspired Recruitment.

Update: Dec 20, 2021 @ 3:43pm

New
- Core functionality of this mod has been changed to allow for modded defs to be processed now. The first of which is allowing for the removal of PowerDefs which come from Vanilla Factions Expanded: Ancients.

Update: Dec 20, 2021 @ 12:14pm

Fixes another error being misthrown during def restoration.

Update: Dec 20, 2021 @ 12:08pm

Fixes errors being thrown when trying to remove a hediff (there wasn't an error, the error was mistaken).