Europa Universalis IV

Europa Universalis IV

MEIOU and Taxes v3.0
Zobrazeno 31–40 z 50 položek
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Aktualizace: 8. úno. 2022 v 12.29

Aktualizace: 23. led. 2022 v 13.07

##### Open Alpha 9
### System Changes
- Migration System:
- The amount of possible migrants from the peasantry now scales with tenacy rights and peasant freedom
- Added a modification which modifies migration speed into cities the further you are from the amenities cap (faster if below, slower if ahead)
- Added a forced migration system and menu to allow for the player (no AI yet) to move population around
- Population movement costs ducats and military monarch power and is based on a multitude of factors
- Ducat costs gets reinvested into the pops wealth pool and infrastructure in the source/target provinces
- Dependent on how much population is moved national or local effects on stability and unrest can occur
- Dependent on province setup forced migration can help with ongoing culture conversions
- to be done:
- Make forced migration influence religious setups
- Make forced migration influence local elite loyalty
- Added a local Promotion/Demotion system so that pops can move between classes in their own province (Atm only used for Peasants -> Residents)
- Promotion/Demotion works with an ideal resting point for each class, which is derived from a multitude of metrics
- Currently this system mainly does allow for cities to grow out of their local peasantry pool, which helps with overall lower migrant amount and small nations city growth
- Promotion/Demotion happens as a percentage of current class size vs. ideal resting point usually at about 2% of the difference per year

- Population Growth System:
- Increased death rates the further away a city is from the amenities cap
-> slightly increased general city death rates to get closer to historical city growths
- Increased peasant birth rate for provinces with lots of unused rural land capacity (settlement of north america, stepps etc.)
-> slightly reduced overall peasantry growth rate to get closer to historical growth values
- Made the amenities cap scale with additional units above the previous rank at diminishing returns (building single units now gives boost to the cap)

- Expedition System:
- Added option to always fight off expeditions, skipping the landing event, as well as decision to toggle it
- Fixed number showing chance of defending province
- Added expedition decisions to everyone so can toggle landing event and see expedition zones and tech requirements

### Changes & Balance
- First round of changes to FE-POR (Portugal) flavor events
- Norway and Denmark missions to form Denmark-Norway changed to require full ownership of the other partner, to match the mission description
- Strongly reduce the scaling of military costs by technology (this should result in better army size progression over the course of the game time)
- Push back alliance block for east / western europe to 1500 and caucasus isolation to 1550
- Increase base access on manpower pools for volunteer recruitment form 6% to 10%
- Make London start with Amenities level 3
- Limit AI from picking evangelical ideas if not following Abrahamic religion
- Added capitol selection AI-only event for Australia
- Allowed to select in subjects provinces in multiplayer
- Tweaks to Wycliffitism and Hussitism to slow the spread outside the British and West Slavic culture groups respectively
- Very large kingdom less likely to become Calvinist

### Fixes
- Fix a bug which caused a modifier for class interest in building amenities to not be applied properly
- Tweaks to SYS-API Modi_Prod modifiers applied to the wrong goods for scandanavian_ideas_2, industrial_ideas_6 and quantity_ideas_1
- Fixed mistake in AI reasoning for taking expansion ideas
- Further improvements to AI goals evaluation
- Made Khorasan, Mawarannahr and Yettishar nodes more different in color
- Fixed calculation of "Elite Power from Autonomy" modifiers not working in intended manner (additive instead of multiplicative)
- Fixes the religious conversions that stopped working
- Fix to Restore Franconia mission calling event about Swabia

Aktualizace: 18. led. 2022 v 13.55

Aktualizace: 18. led. 2022 v 11.51

Aktualizace: 16. led. 2022 v 8.51

##### Open Alpha 8

### Changes & Balance
- Slots now have an easier time buying land from other slots when the land is full, this will allow things like delicacies to have more land late game
- Reduces wage increase from Bureaucratic privileges and slightly tuned down wages overall to make taxation more worthwhile
- Dissolution of Georgia disaster will not happen for Georgia being a subject
- Buffs revanchism with a number of modifiers (autonomy, loyalty, no prestige loss) to make the AI be able to recover better
- Tengri split into Monotheistic Tengri and Saman (Shamanism)
- Confucian is now a country and elite religion
- Splits the New World pagan religion group in three, Mesoamerican, Andean and the rest
- Asian Animism is now split between Shendao in northern China (not on the map), Bimoism in southern China and Ban-Phi in Laos and north Myanmar
- Adds new syncretic religions for Indonesia in Dharmic, Taoic and Muslim group called Kejawen (name not set in stone)
- African Animism split between Ajokist, Munyambe, IXam, Odinala, BuKongo and Fomba Gasy (names not set in stone)
- Adds Khabzeism as a new Pagan religion for the Caucasus
- Tweaks down the spread of Wycliffitism, Hussitism, Luteranism and Calvinism
- Wycliffite and Hussite AI nations more likely to turn Protestant

### Fixes
- Fixes meritocracy spread
- Fixes major bugs in Reform AI code, which made the AI completely unable to reform
- A couple of Yuan provinces are now Vajrayana
- Scandinavian and Karelian Tengri changed to Ukonusko
- Ruuchuu is now set as Shinto instead of Animism
- China is now with Mahayana main religion (pending adding syncretism)
- Indonesia now split between mostly Hinduism, Kejawen and Atua
- Non Nahua nations and provinces changed to Zuyuan religion (potentially to be renamed at a later point)
- Limit bewteen Totemism and Mesoamerican religion moved south
- Fix to HYW AI event about France waging reconquest war against England/Aquitaine
- Fix to Lorraine mission "Imperial Burgundy" requiring province in Yemen

Aktualizace: 26. pro. 2021 v 10.42

##### Open Alpha 7

### Changes & Balance
- Rebalanced Mandate to be more beneficial at high values, and more punishing at low values. It is also now somewhat more self-reinforcing.
- Rebalanced corruption to be harsher to China's mandate.
- Blocked "Charter Company" diplomatic action
- Rework of Hungarian events
- Simplified check for diplomatic technology required for exploration idea group
- Nerfed state property, unmaintained property is distributed to local property owners at a rate of 30% of current state property at zero maintenance in a province. This scales for other maintenances other than high.
- Delegated property maintenance has been reworked to hopefully handle the nerf to state property better
- Unowned property is repossessed by the state, mostly relevant for opening slots

### Fixes
- Fix to inland province 394 (Hafuf) being in the expedition zone instead of coastal 397 (Qatif) for Arabian zone
- Fix AI dissolving alliance instantly again after negotiations because player is the weakest ally
- Fix the AI block to not ally way weaker nations not working properly
- Add all diplomatic alliance conditions like Ireland condition to "negotiate alliance" custom interaction-
- Fix taxes being reset on war declaration and also that AI doesnt recalculate taxes, when the player declares war on them
- Disallow allying your own subjects via negotiate interaction (mainly own tributaries)
- (hopefully) fix negotiate alliance bribe reset exploit
- Fix to Armenia missing unit type
- Added sanity check about being France to flavor_hab.1007 #The Italian Wars
- Fixed mistake in treaty_pavia.1001 #The treaty of Pavia - Root event 1 which was firing only when at war.
- Fix exploit of multiple expropriations from different and the same estate at the same time
- Fix reform exploit by adding a block to queing to many reforms at once based on reform severity
- Fix a wrong scope in event to spawn Catholic centre of reformation.
- Fix issues with advisor type that weren't updated to the new ones.
- Reduce impact of Spiritual or Temporal Power of the Church on clergy loyalty.
- If Papacy is no longer on the map, needs to have high loyalty of the Clergy.
- Missionaries no longer add unrest, but are still impacted by it - should avoid AI sending and cancelling missionaries repeatedly.
- Some clergy interactions now add or remove reform desire when done by Catholic nations.
- If reform desire is still under 100%, creation of Catholic centre of reformation reduces reform desire. Creation of heresy ones will increase reform desire.
- Missionaries now impacts the religious shift, based on missionary strength in the province.
- Having a missionary in a province impacts a wee bit the neighbouring provinces of same owner.
- Fix countries outside the HRE from cleansing heresy in the HRE.
- Many of the "owned_by" replaced by "country_or_non_sovereign_subject_holds" in missions.
- Cleans the triggers for the mission to form Bavaria.
- Tweaks to the mean time for Wycliffite unrest events.
- Fixed issue where tribal raid CB was unusable
- Fixed issue where chinas economy was so strong the games number system would break, china should be playable now into late game

#### Localization
- Fix to Anatolian-Iranian Highlands province group localisation not being presented

### New content
- Catholic nations will get excommunicated if grab Rome and refuse to give it back, unless gettign a Concordat.

Aktualizace: 21. lis. 2021 v 9.42

Aktualizace: 14. lis. 2021 v 13.19

Reupload for the compressed version.

Aktualizace: 14. lis. 2021 v 12.13

##### Open Alpha 5
### System Changes
- Removed old model of intermediary trade income with greatly improved and more performant model (this will solve the commerce overflow bug)
- Disabled migration between nations in tributary->overlord subject status

### New content
- FE-TUR rework
- Rework of FE-VEN (Venice) and connected event in FE-MAM (Mamluks)
- Rework of War of the Roses events to use 3.0 systems better

### Changes & Balance
- Removed HRE malus to alliance slots. It isn't needed with the new dev based calculation
- Dutch missions no longer give claims outside the Low Countries
- Rework of some of the Dutch mission rewards

### Miscellaneous
- Adds monarch titles for Wallonian and Frisian culture. Some fixes to the old low frankish titles (now just for Dutch, Brabantian and Flemish)
- Optimized define keys to only be stored in AAA tag (should reduce memory usage a bit)
- Small tweak to make establishing the oresund decision visible even without a merchant in the node if you already own one of the required provices.

### Fixes
- Usury, Saint and Indulgence papal actions are no longer available if the related church aspects are set to condemned/forbidden
- Fixes Amenities level 7 having no graphic
- Pol_CapitalSedentary made to match the loc


### Map
- Fixes positions in the Canarias and on the coast between Lisboa and Genoa

Aktualizace: 7. lis. 2021 v 8.26

##### Open Alpha 4

- Better variable resetting placement
- Fixing incorrect calculation for total population on Census
- Rename loc for Mordvin culture to be correct, code name is maintained to not screw with save compat
- Adjust requirements for Sverige (RSW) to win the swedish civil war by one province, as they needed 2 in order to reach their requirement of 17
- Minor fix to loc (ruler name instead of title)
- Changes to FE-GOT and FE-SAV (Gotland and Savoy): moved out from MTTH to triggered events connected with enacting gov reforms
- Simplified and unified the syntax of events about von Welf and von Wettin succession
- Minor adjustments to FE-NAV (Navarre) - comments, missing ai_chances, order of triggers, so time triggers are opening
- Loc fic for ranking up or down of Privilege_NODynastic
- Difficulty level now has stability_cost_modifier effect
- Fixes some positions
- Fixes some faulty straits
- Adds a patch so save with difficulty level country flags work with difficulty level modifiers
- Adds the stab cost modifier in the difficulty level tooltip
- Make investments a bit safer and exclude Academic also with Urban option
- Waldensianism, Wycliffitism and Hussitism can now spread 75 years (like Lutheranism and Calvinism) if a nation is of that religion (otherwise, only 50 years)
- Forerunner events for Waldensianism, Wycliffitism and Hussitism now stops after 75 years if owner is of that religion
- Centres of reformation stop spawning with Globe_Trade enabled (but continue to function)
- Once Global_Trade spawns, centres of reformation close within a century, if Global_Trade doesn't start in that province
- Loc fix to flavor_hyw.08 English Victory in HYW
- More loc fixes to effects of priviliges and their respective raise/lower descriptons
- Fixes an issue of AI subject nations converting away after being forced to change by overlord
- Fix to Semien and Teutonic ideas not giving constant Holy War CB
- Updates scripted effects to ensure regular updates of the Autonomy modifiers
- Fixing inconsistencies causing castilian civil war to get stuck
- Fixing issue causing neutral Iberian provinces to flip to Trastamara after being sieged by rebels
- Changes to reconquest CB that incorporate 2.5 special CBs for Poland, Bohemia and France into this CB
- Bandaid fix for economy bloat
- Added loc and explanantion to "X Estates/Crownland" province modifier, including CB connected with them
- Industry cap text adjustment: cap is 16 per province, not 14
- Minor adjustment to timing in Navarre rebellion event
- CN's willingness to take expansion ideas increased
- AI forced idea group progression towards expedition idea number 3
- Fixes to Reconquest CB not kept when gained from de jure status of provinces
- Re-organized Hungarian missions, so expansion east is locked behind protecting the border
- Synod events tells what reforms the heresy want to change
- Should improve information in case Pope rejects heresy directly
- Decrease output of Luxury Cloth by 10% and increase amount of Urban labor needed by 10%
- AI factors for sending expedition to Chinese zones adjusted
- Changes to Russian disaster (Time of Troubles) events
- Blocked FE-POL event about shifting provinces between POL and LIT if POL is at war
- Centres of reformation now properly can't spawn in Rome
- Centres of reformation no longer restricted to provinces with land connection to capital
- Fixes the displayed year of the synods
- Fixes missing localisations for Reformers
- Fixes an issue with the AI not being able to vote during synods
- Fixes an issue of having the "no mission to organise" option when wanting to recall missionaries
- Cleanup for tech requirements for expeditions to Canada
- Added check to idea pick to stop Scandinavians going colonial if they can't connect with their posessions
- Adds a strait across the delta of the Danube
- Fix to Russian idea triggers (colonial_ideas_trigger goes to colonial missions, expansion idea to expansion missions)
- Adding a trigger to prevent cardinal-less nations to be candidates to curia control
- Fixes missing links in Russian colonisation missions
- Removes impact of religious unity on tolerance, as tolerance impacts religious unity