Conquest of Elysium 5

Conquest of Elysium 5

The Conquest of Elysium 5 Total Overhaul
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Pembaruan: 15 Mei 2022 @ 7:06pm

Fixes:
Finally added text to Grandmasters.
Removed restriction from Shift Ironworks Production that prevented ritual use.
Shifted all new ritual groups to (hopefully) avoid conflict with the unlisted Monke Magic™ ritual group from the new faction.

Misc:
Set up bookmarks for Monke faction.

Pembaruan: 21 Feb 2022 @ 5:20am

Balance:
Increased Illusionist Apprentice base recruit rate by 1%.
Increased Illusionist base recruit rate by 2%.
Added cheaper Illusionist Apprentice recruitment for Master Illusionist (4% base).
Reduced basic Amazon resistances (where present) to 50%.
Onyx Amazons have had 1 Armor returned to them.
Painted Amazons now have the appropriate Amazon weapons with +1 to dmg rolls.
Painted Amazons now have 100% resistance to their element.
Painted Onyx Amazons have the full 2 Armor of vanilla Onyx Amazons.

Pembaruan: 23 Jan 2022 @ 12:42pm

Balance:
Demonologist startterr changed to jumpstart its economy a bit faster.
Some economic rituals for Demonologist made cheaper.
Rebalanced income for Village of the Damned (-1 Gold, +2 Sacr), Oven of Sinners (+2 Sacr), and City of Sinners (+4 Sacr).
Added Hand income to Fortified Hoburg (2) and Hoburg Village(1).

Pembaruan: 13 Jan 2022 @ 12:13pm

Necromancer:
Reverted unit restriction for Upgrade Citadel. No earthly clue when or why I changed it.
Added new ritual to update respawn location for Liches, Demiliches, Vampires, and Vampire Counts.

Pembaruan: 13 Jan 2022 @ 4:02am

General:
Improved restrictions of Bone-A-Port and Boneward Bound.

Pembaruan: 13 Jan 2022 @ 2:16am

General:
Removed all rituals disclaimers about monplayerreq, as the function works as intended now.
Finally got off my lazy ass and updated Amazon recruitment for 5.05.

Pembaruan: 3 Jan 2022 @ 2:53am

Fixes:
Closed brackets on Employ Lake Troll summon string for the third time. How does this keep reverting?

Pembaruan: 2 Jan 2022 @ 12:25pm

Hotfix:
Forgot to change Burgmeister's Build Manufactory cost.

Pembaruan: 2 Jan 2022 @ 12:03pm

Balance:
Several minor Enchanter summons can now heal on Crystal Towers. A few now also have spirit sight.
Improved Ice Golem's cold healing.
Tweaked starting units/terrain for most factions to provide a more consistent early game.
Several ritual cost outliers were brought to heel.

Debug:
Added a debug ritual (and attached event) to Enchanter Just In Case™ the class starts without a swamp for producing troops. Also reduced the restriction for Terracotta Army to be absolutely, completely sure that the start will never break.

Fixes:
Fixed several dozen typos, some of which introduced bugs.
Fixed a few incorrect ritual restrictions.

Rituals:
Reintroduced the caster requirements for Markgraf's factories. Apparently I never did that when monplayerreq got fixed.
Manually introduced a new terrgroupID explicitly for Demonologist's building rituals.
Also reworked Demonologist building progression. Progression is now Flat Inferno Terrains → Half-Buried Sinners → Village/Oven(end of chain)/Tower(Req. Village) → Citadel of Sin (Req. Village) → City of Sinners(Req. Citadel, end of chain)

Pembaruan: 29 Des 2021 @ 2:18am

Hotfix:
Reversed restriction flags for demilich teleports.