Starbound

Starbound

Player Voice
Viser 1-4 af 4 forekomster
Opdatering: 21. feb. 2024 kl. 18:52

Version 2.0.1

  • added a fiew more chat sound override status effects and fixed some of them not working.

Opdatering: 19. feb. 2024 kl. 22:12

Version 2.0.0

  • cleaned up the initialization text
  • rewrote a significant chunk of the mod's code to make it more efficient and readable.
  • added a mod-specific config file and made some aspects more easily configurable.
  • slightly increased shouting volume (from 125% to 137,5%).
  • replaced all text & ID refferences of "chatter" with "antr_playerVoice_chat" to avoid any potential mod conflicts.
  • added a status-based chat & ouch sound manipulation API.
    • volume can be manipulated using the stat "antr_playerVoice_chatVolume" ("antr_playerVoice_ouchVolume" for ouch sound).
    • pitch can be manipulated using the stat "antr_playerVoice_chatPitch" ("antr_playerVoice_ouchPitch" for ouch sound).
    • volume ramp time can be manipulated using the stat "antr_playerVoice_chatVolumeRampTime" ("antr_playerVoice_ouchVolumeRampTime" for ouch sound).
    • pitch ramp time can be manipulated using the stat "antr_playerVoice_chatPitchRampTime" ("antr_playerVoice_ouchPitchRampTime" for ouch sound).
    • the sound pool can be overriden using the stat property "antr_playerVoice_chatSoundOverride" ("antr_playerVoice_ouchSoundOverride" for ouch sound).
      • a special status effect type has been implemented that allows clothing to manipulate this property without using lua.
    • ouch sound manipulation can be turned off from the mod's config if it interferes with other mods.
    • there was also supposed to be a reverb effect, but I had to shelve it for the time being due to issues with Starbound's sound engine.
    • NPCs are not hooked up for the time being, there's unfortunately no point in doing so until a solution regarding NPCs not using clothing effects and/or none of my inventory call optimization strategies working with NPCs can be found.
  • some vanilla clothing pieces were modified to make use of the added features.
    • the base mod only includes serious & realistic alterations, I'll probably make an optional addon that contains much less serious changes.
    • they are configured also to work in cosmetic slots, but they will not work atm as I haven't yet finished an important component.

Opdatering: 21. sep. 2021 kl. 11:38

v1.0.1
-Added missing antrUtilityLib requirement

Opdatering: 21. sep. 2021 kl. 11:08

v1.0.0
-Added to steam