Rivals of Aether

Rivals of Aether

Dinock
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Update: Sep 19, 2021 @ 10:29pm

v1.2.1
-Added 1 Armor point at the start of the match

Update: Sep 19, 2021 @ 9:41pm

v1.2

-A number of fixes I forgot to write down whoopsie.
-You can now hold back or down any time during the totem slide to stop sliding. Now get good or quit complaining.
-Grabbing Totem while in the air now gives Dinock a small vertical boost which can help some niche recovery options.
-Unarmored Side Special now slips onto stage easier, similar to the base cast.
-Armored Side Special should now keep the hitbox after hitting the totem, which was originally intended.
-Totem should now follow moving platforms.
-Up tilt hit 2 is now much faster with the addition of iasa frames.
-Fixed a visual bug with moving neutral special.
-Up special cancel hop no longer rockets into the sky when used in conjunction with double jump.
-Up special cancel hop now only uses 1 armor point.
-Side special hurtbox moved inward so it loses to projectiles.

Update: Sep 19, 2021 @ 12:50am

v1.1

-Changed how Armor points are lost, hopefully fixing instances where Armor points would not be lost even though Dinock was hit.
-Armor breaking should now have vfx and actually make Dinock lose an Armor point.
-Leaving the swallow state can now happen much sooner. The animation when entering the swallow state can now be canceled into strong attacks or jumping.
-The tongue hitbox of Neutral Special is now destroyed when it hits a totem, preventing it from also hitting players at the same time. This does now mean the tongue will prioritize totems instead of players.
-Neutral Special can no longer grab platforms or walls. I just didn't like it lol.
-Neutral Special tongue hitbox extended inward so it's now easier to grab players and totems.
-Up special rock when parried no longer puts Dinock in parry stun.

Update: Sep 18, 2021 @ 12:38pm

v1.0