Men of War: Assault Squad 2

Men of War: Assault Squad 2

PFU Realism Mod 1.1.0
Showing 1-10 of 10 entries
Update: Nov 26, 2021 @ 8:55pm

Main change:
-Fixed a bug with German SdKfz 251/1, in which it was unable to be driven, as it basically had two gunners, when it was meant to have 1 driver/1 gunner.

Other changes:
-Added GebirgsJaegers squad to Germany in 1940.
-Tweaked some vehicle prices for Germany in 1940, notably an increase in the Flak 88.
-Fixed some wrong localisation for a couple squads. (had wrong equipment listed)

New vehicle:
-Added Ram Mk.II to UK from 1942-1945. (Canadian tank)








Update: Nov 13, 2021 @ 3:43pm

-Error with file compression, fixed.

Update: Nov 13, 2021 @ 3:02pm

Main change:
-Added UK faction and UK/FRA alliance for 1940.
-Added M1928A1 Thompson (50 round drum) for early UK SMG units and commandos, also removed Sten which did not exist at the time.


New Vehicles:
-Added in Matilda I for UK in 1940.
-Added in Cruiser Mark IV for UK in 1940.
-Added in Mark VI for UK in 1940.
-Added FCM36 for France in 1940.
-Added new French motorcycle and MG jeep in 1940.

New Units:
-Added new Belgian Carabiner squad to France(Comes with numerous new weapons), and mechanized Hussar squads.
-Added new French cuirassier soldiers for new motorcycle and MG jeep crew.

Japan changes:
-Added camoflauge kit for Japanese 47mm AT and 75mm mountain gun.


Updates/Fixes:
-Added missing sound definitions for some French vehicles, they now have custom and functioning sounds.
-Updated French tankman to have historically correct helmet.
-Updated Hotchkiss 13mm guns to have realistic penetration values. (Slightly less than .50cal/12.7mm)
-Updated R35 and H39 top/side armor to be historically accurate.
-Tweaked some French unit costs after multiple MP games.
-Fixed French mechanized not displaying ammo box supply circle, aswell as not separating crew and passengers.
-Fixed FT31 not having structure photo.
-Fixed Hotchkiss guns gun rotation speed.
-Fixed French tank timer groups, it was reseting some tanks timers before when it wasn't supposed to.
-Fixed icon order in French squad to show >SL>MG>MGASST in order. (Players were unable to find machine gunners in some squads)
-Added significantly more French solider names.
-Added missing icon for French heavy ammo box.
-Added missing localization for Bren gun.
-Added missing localization for French ammo box.
-Added missing localization for Panzer IIc.




Update: Oct 30, 2021 @ 6:30pm

Main changes:
-Added France as a faction into the mod, currently only in 1940, but tons of new content.
-Added 1940 start date for Germany, to play against France.

New vehicles:
-Added Panzerjaeger I and Panzer 2c (up armored variant) to Germany in 1940.
-Added new French vehicles to 1940, Renault 35, Char d2, hotchkiss 39, char b1bis, somua 35, char2c, lorraine 37/38 and TD variants, AMR 35s, panhard, FT17s, p16m29, and much more.

Gameplay changes:
-Anti-tank rifles now have a more realistic reload time, especially the Boyes .55, which was basically semi automatic before because Robz uses vanilla values.
-Fixed infantry flamethrower weight to be accurate, 30kg is average weight now instead of 36kg, which is still over historical weight slightly.
-Removed no artillery game settings, and manpower settings above 10,000. Both of these changes should drastically improve players experiences, especially new players who don't know any better.



Other minor changes:
-Fixed and seperated German infantry group timers in 41/42/43, i forgot about them.
-Fixed bf109 plane which is on a couple maps, previously had wrong ammo in inventory and unusable rockets and bombs which i fixed and removed.
-Added year dates to all single faction alliances, so players know what years are available to them.


Update: Oct 13, 2021 @ 3:10pm

Gameplay changes:
-Fixed, or rather improved squad timers to be separate from each other for all factions, and in all start dates. So now when you purchase a panzergrenadier for example it will not reset the timer for Falschirmjaegers.

New vehicles:
-Added T29 Heavy tank for USA.
-Added LVT-4a, LVT4 "wetback", and LVT1 amphibious assault vehicles. (Only in Pacific start date)

Vehicle changes:
-Reduced IS-3 side turret armor from 220mm to 200mm, and rear turret armor from 220mm to 120mm.
-Centurion range was increased from 230m to 250m.

Unit changes:
-Added new US pacific squad US Marine Raiders.
-Added m1911 pistols to Paramarines.
-Added sandbags/shovels to US Rangers.
-Added 1-2 AT grenades to a couple US elite squads in Pacific start date.
-Replaced panzerfaust 30s on Falshchirmjaegers to panzerfaust 100s which every other elite german/ss unit has. (Yes i know they are paras, but UK/USA come with Piat/Bazooka, so it makes no sense why the equivalent elite tier German paratrooper comes with their worst equipment).
-Added new marine unit skins.

Removal of units:
-Removed all radiomen from the game, just a cheesy unbalanced unit. Why do they even exist when artillery/mortars are in the game, let alone as unbalanced as they are? (May revisit later)
-Removed 280mm Russian mortar. One shots every tank in the game with high accuracy, and has 100 more range then the Thor, which makes it rather broken. Will re add once i rebalance the unit stats.

Unit cost/Timers:
-Updated Japanese tank timers and costs(General reduction in light/weaker medium tank costs) for Pacific, linearity was improved and gapping to allow players to purchase weaker light/medium tanks without being 'forced' to wait for the better version.
-Reduced Type 97 HMG cost by 20 and slightly increased carried ammunition.
-Increased timers of IS3, Centurion, Maus, T29 by 3-6 minutes more depending on what tank, to better incentivize players to purchase earlier tanks first.
Tiger 2 P has 2 minutes less timer, to incentivize players to purchase it over the Tiger 2 H which had identical timer before.
-Added 1 minute timer on Soviet shock infantry, due to addition of functional body armor.


Localization improvements:
-Added 12 new squad descriptions that were missing in base RobZ.
-Added 7 new Individual unit descriptions that were also missing.
-Added missing localization/description for US .50 cal and .30 cal tripods.
-Fixed Thor 60m cannon range localization, said 340m and the range is actually 260m.

Map changes:
-Fixed flags on 8v8 Orel
-Fixed flags on 6v6 Prohkorvka
-Edited Hunting remix 6v6, and removed a large amount of trees in spawn area, which tanks would frequently get stuck on.

Other changes:
-Fixed ostfront Tiger not having updated armor values.
-Fixed RobZ bug where Ger-SS, Ger, Ger-Ost and SS-Ost alliances would have no flags ingame(They were white).
-Greatly improved 1941 start date, with better timers and costs for units of SOV/GER/UK, which results in better overall balance and pace.

Likely 1-3 other minor changes i forgot, will update when i remember them.

Update: Oct 8, 2021 @ 3:40pm

Map work:
-Spent 25 hours remaking 8v8 Volga and improving it, renamed to 8v8 Orel.


Shotgun changes:
-Added updated graphics to shotgunner, lowered accuracy slightly, but increased range from 30-35 to 45-60 to fit Robz ranges (shotgun still used vanilla). Also lowered damage slightly since it was 500 hp damage in vanilla, would one hit everything before even at max range in testing.


Unit Rebalance:
-Soviet 85mm AA gun was increased in cost by 50, and time to purchase by 1 minute.
-Increased IS3 time to purchase, and price from 2600-2800.
-SU-152 and SU-122 were reduced in time to purchase, they were exactly the same as ISU-152 and as a result, never purchased.
-SU-152 was reduced in cost by 50.
-Soviet M43 light field gun was reduced in cost by 20.
-T-34 1942 in 1943 date was decreased in cost by 20 from 360 to 340 and can be purchased 1 minute sooner, giving a reason to buy it over the 1943, which had the exact same time to purchase before.
-T-34 1943 in 1943 date was decreased in cost by 10 from 370 to 360

Year changes:
-Removed t-34-1941 and bt-5 from 1943 date, utterly useless when identical or better copies exist that cost the same.





Update: Sep 29, 2021 @ 3:51pm

Mechanic Changes:
-Soviet SN42 Body armor now has functionality, and has 80% chance to stop pistol calibers from SMGs, and 90% chance from handguns. (Also fixed major bug in robz where units with this armor equipped do not take leg damage)

-Flame tanks now have a proper burst mechanic (instead of endless flame) to better simulate realistic flame tanks like flamethrower infantry currently in the game which have the same mechanic, aswell as reducing flame tanks fuel storage.

-White phosphorus now has reduced particles to better represent the substance being used mainly as smoke. (It is halved, so still able to start large fires and kill infantry, just not to the same near broken extent it is in Robz)


Update: Sep 22, 2021 @ 4:22pm

Edited/Improved maps:
-Edited Prohkarovka 4v4 into 6v6, and removed bugged marsh and river, and replaced it with trees,bushes and open terrain.
-Edited 5v5 Docks map, and removed some bugged enterable trains and the Crane and a pipe that was bugged and blocks tanks pathfinding going down to the docks, while adding some more minor cover around the middle.

Soviet changes:
-Removed Soviet conscript cooldown which Robz added for some reason in a recent update.

Other changes:
-Added localisation to Japanese SNLF squad, it was missing.
-Removed Stug IV & Panzer IV J from buyable units in 1944-45 for Germany, this slightly improves memory, and has practically no impact on gameplay, as both these models are identical to Stug III G and Panzer IV H respectively.

Update: Sep 14, 2021 @ 4:11am

New Maps:
-Added 6v6 map "Okinawa"
-Added 5v5 map "Guadal Canal"
-Added 5v5 map "Tobruk Airfield"

Other changes:
-Added historical Swastika flags for Ostfront & Wehrmacht.
-Added basic PFU name and background for main menu.

Update: Sep 9, 2021 @ 1:53pm

-Initial Upload.