RimWorld

RimWorld

Eccentric Tech - Angel Apparel
Showing 11-19 of 19 entries
< 1  >
Update: Jan 3, 2022 @ 9:39am

Update on 1/3/2022 11:39:21 AM.

Eccentric Tech - Angel Apparel v1.4.0

  • (New) Added the Angel Guardian Uniform, a melee-focused variant of the Angel Combat Uniform with slightly better protection and higher melee bonuses, but no shooting bonuses.
  • (New) Added the Utility Halo with Helmet. It offers better protection, full smoke and toxin resistance, nightvision, and EVA capability over the regular Utility Halo, but loses the mental break threshold bonus.
  • All uniforms now cover the hands and feet as well. Undersuits were already covering hands and feet, this is simply to make it more consistent.
  • All undersuits, uniforms, and helmet variants of halos are now EVA-capable for SOS2.
  • Upgraded the cold protection of all undersuits from 44C to 88C.
  • Upgraded the cold protection of all uniforms from 22C to 44C.
  • Combat Apparel research now only requires Recon Armor instead of Power Armor.

Update: Sep 18, 2021 @ 3:31pm

Update on 9/18/2021 5:31:40 PM.

Eccentric Tech - Angel Apparel v1.3.2

* Corrected the description for the Utility Halo to refer to non-combat personnel, not security staff.
* Added the EVA tag to the Combat Halo Helmet, all undersuits, and all gear apparel (aprons and tactical gear) for Save Our Ship 2 support. Gear is tagged as such because if what I understand is correct, SOS2 does not recognize that an outfit is vacuum-capable unless the outermost layer is tagged. If this gets fixed in the future, then any undersuit and the helmet will be enough to become vacuum-safe, as they effectively contain the same tech used by real-life form-fitting spacesuit tech such as that in NASA's Biosuit.

Update: Sep 16, 2021 @ 5:38pm

Update on 9/16/2021 7:38:05 PM.

Eccentric Tech - Angel Apparel v1.3.1

* [Combat Extended] Increased HP for all apparel items to properly match CE apparel patching guidelines.

Update: Sep 11, 2021 @ 11:17am

Update on 9/11/2021 1:17:15 PM.

Eccentric Tech - Angel Apparel v1.3.0

* [Vanilla] Extended all undersuits to cover hands and feet, now that I've verified that an old bug involving missing hands and feet no longer seems to cause issues. This is now in line with the Combat Extended compatibility, which already extended the undersuit protection to hands and feet.

Update: Sep 5, 2021 @ 2:31pm

Update on 9/5/2021 4:31:12 PM.

Eccentric Tech - Angel Apparel v2.1.0

* Rebalanced heat and cold tolerance of all apparel around an effective material modifier of -22/+22, to reflect that properly integrated nanoweave has better temperature tolerance than the raw material. This means that a full Angel outfit should now have significantly better temperature tolerance overall.
* [Vanilla] Added Combat Halo with Ballistic Glasses. They are statistically identical to the regular Combat Halo.
* [Vanilla] Added Combat Halo Helmet. This full-head helmet offers slightly better head protection and increases its wearer's toxin resistance to 100% when paired with a nanoweave undersuit, but is less comfortable and thus lacks the mental break tolerance bonus of the regular Combat Halo.
* [Combat Extended] Added Smart Ballistic Glasses. Can be worn in addition to a regular halo and grants night vision and additional combat targeting bonuses.
* [Combat Extended] Added Combat Halo Helmet. Provides slightly better protection than a standard Combat Halo, night vision, smoke immunity, and increased toxin resistance, but lacks the mental break threshold increase of the standard Combat Halo, and prevents Smart Ballistic Glasses from being worn.

Update: Aug 28, 2021 @ 10:07pm

Update on 8/29/2021 12:07:29 AM.

Eccentric Tech - Angel Apparel v1.1.0

* [Combat Extended] Increased the sharp armor of the Combat Halo from 8mm RHA to 10mm RHA.
* [Combat Extended] Increased the blunt armor of the Combat Halo from 16 MPa to 20 MPa.

Update: Aug 26, 2021 @ 11:21pm

Update on 8/27/2021 1:21:01 AM.

* Patched load order helpers to include Combat Extended.

Update: Aug 26, 2021 @ 9:52pm

Update on 8/26/2021 11:52:24 PM.

* Final balance and flavor text pass.

Update: Aug 26, 2021 @ 7:42pm

[Auto-generated text]: Initial upload.