Garry's Mod
Serious Sam SWEPs
1–10 из 16
< 1  2 >
Обновление: 25 июл. 2024 г. в 22:47

None Provided

Обновление: 1 июл. 2024 г. в 9:38

- Improved Colt switching to dual/single
- Fixed bugs

Обновление: 20 июн. 2024 г. в 11:44

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Обновление: 17 июн. 2024 г. в 5:25

Improved HUD code

Обновление: 16 июн. 2024 г. в 23:31

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Обновление: 11 июн. 2024 г. в 0:01

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Обновление: 8 июн. 2024 г. в 15:06

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Обновление: 7 июн. 2024 г. в 15:29

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()

Обновление: 5 июл. 2016 г. в 19:00

- Added Ghostbuster
- Added weapon pickups as entities
- Added ss_ammomultiplier convar for additional ammo on weapon pickup
- Added automatic addon downloading from workshop
- Reanimated Tommygun and Lasergun
- Cannonball now uses proper physics sphere
- Sniper scope doesn't hide HUD anymore
- Flamer attack and ammo spending rate are now faithful
- Huge improvements on HUD
- Small fixes

Обновление: 14 сен. 2015 г. в 12:03

Bugfixes