Garry's Mod
Serious Sam SWEPs
Se afișează 1-10 din 16 intrări
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Actualizare: 25 iul. 2024 @ 22:47

None Provided

Actualizare: 1 iul. 2024 @ 9:38

- Improved Colt switching to dual/single
- Fixed bugs

Actualizare: 20 iun. 2024 @ 11:44

- Recoded weapon holstering
- Fixed possible issues on weapon drop
- Added $vertexcolor to weapon icons vmt

Actualizare: 17 iun. 2024 @ 5:25

Improved HUD code

Actualizare: 16 iun. 2024 @ 23:31

- Added TFE HUD skin
- Fixed Flamethrower igniting underwater ents
- Minor improvements

Actualizare: 11 iun. 2024 @ 0:01

- Added model shake on landing like in original game
- Added Deathmatch values that can be enabled with ss_sv_dmrules 1
- Added Dual Colt HUD icon
- Fixed rocket shading on Rocket Launcher viewmodel
- Fixed muzzleflash pos on Dual Colt worldmodel
- Moved weapon pickups to the Serious Sam Entities addon

Actualizare: 8 iun. 2024 @ 15:06

- Added option to enable TFE Lasergun sound
- Fixed some projectiles not being able to damage combine helicopter or strider
- Recoded laser projectile so it can damage Nextbots
- NPC support for more weapons
- Minor code improvements and fixes

Actualizare: 7 iun. 2024 @ 15:29

- Fixed really old bugs
- Recoded Rocket entity
- Added table for HUD so gamemodes could override methods:

SeriousHUD:Enabled() SeriousHUD:AmmoIconsEnabled() SeriousHUD:GetHUDScale()

Actualizare: 5 iul. 2016 @ 19:00

- Added Ghostbuster
- Added weapon pickups as entities
- Added ss_ammomultiplier convar for additional ammo on weapon pickup
- Added automatic addon downloading from workshop
- Reanimated Tommygun and Lasergun
- Cannonball now uses proper physics sphere
- Sniper scope doesn't hide HUD anymore
- Flamer attack and ammo spending rate are now faithful
- Huge improvements on HUD
- Small fixes

Actualizare: 14 sept. 2015 @ 12:03

Bugfixes