Rivals of Aether

Rivals of Aether

Meta Knight
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Update: Apr 25 @ 7:35am

v1.23

Patch Notes:

Forward Tilt
~ The full combo should now work properly after the new workshop update which messed with window stuff.
~ FTilt 2 now force flinches, making FTilt 1 -> FTilt 2 -> Tilt more reliable and less prone to whiffing.

Update: Jul 1, 2024 @ 7:14pm

v1.22

Patch Notes:

Alternate Colors
~ Added a Tournament color palette for Dakota.

Neutral Air
- Startup: 4 -> 7
(This move was originally frame 5 LOL)

Forward Air
~ Heavily adjusted animation.
+ Increased range to match the new animation.
- Landing Lag: 5 (8) -> 6 (9)

Down Strong
+ Damage: 7 -> 9

Neutral Special (Mach Tornado)
~ Slightly reduced hitbox size of the late hit.
- Endlag: 24 -> 28

Taunt
~ Corrected hurtbox.

Update: Jun 5, 2024 @ 6:26pm

v1.21

Patch Notes:

Neutral Special (Mach Tornado)
~ You can now rise with the move by holding Jump in addition to Special.
~ Added dust effects.

Up Special (Shuttle Loop)
+ Knockback Scaling: .7 -> .75
~ Hitpause Scaling: .4 -> .6

Down Special (Meta Condor Dive)
- When this move is used out of Shuttle Loop (Up Special), Meta Knight will go into pratfall if whiffed.
- Spike Hitbox Angle: 290 -> 285

Update: Mar 10, 2024 @ 11:41am

v1.20

Patch Notes:

Compatibilities
~ Added Dream Nail Dialogue for The Knight (Reiga). One of his dialogues will be slightly altered if playing on Halberd.

Voiced Mode
~ Fixed Meta Knight’s hurt grunts from playing if Voiced Mode is turned off.
(Bug fix.)

Update: Feb 2, 2024 @ 9:26pm

v1.19

Patch Notes:

General
~ Replaced 3 alternate colors and added 3 new ones: Anime, Captain Vul, and Right Back at Ya. The Anime alt has some… additional (non-gameplay related) quirks to it.
~ Fixed some transparent pixels from appearing on Meta Knight’s portrait.
~ Fixed an… issue with Meta Knight’s waveland animation in Certain Circumstances.
~ When using Voiced Mode, Meta Knight will now audibly speak grunts when damaged and has one additional voice clip upon death.

Compatibility
~ Added Miiverse compatibility.

Neutral Air
~ Adjusted clean hitbox hit effect.

Forward Air
~ Adjusted finishing hitbox hit effect.
+ Multihit Base Knockback: 3 -> 5
+ Multihit Knockback Scaling: .1 -> none
(The multihits of this move should now connect slightly better, especially at higher percents.)

Back Air
~ Adjusted finishing hitbox hit effect.
~ Multihit Base Knockback: 5 -> 6
(Should make the multihits of this move connect slightly better.)

Down Strong
~ Adjusted dust effects.

Down Special (Meta Condor Dive)
~ A sound and visual effect will now play when Meta Knight can cancel the move with either a jump or airdodge after falling for a set amount of time.

Update: Oct 22, 2023 @ 5:03pm

v1.18

Patch Notes:

General
~ The positioning of the alternate color name on the CSS is now slightly moved to not be hidden by the player icon on the CSS if playing online.

Forward Special (Dimensional Cape)
~ Fixed an oversight that allowed Meta Knight to infinitely stall with this move - this was a leftover from an unfinished rune.

Update: Sep 19, 2023 @ 4:53pm

v1.17

Update: Jul 5, 2023 @ 6:44pm

v1.17

General:

General
~ Fixed a bug where players other than Player 1 couldn’t use the Voiced Mode button on the CSS.

Update: Jul 5, 2023 @ 5:00pm

v1.16

Patch Notes:

General
~ Added an intro animation.
~ You can now toggle Meta Knight’s voiced mode from the CSS with a toggleable button instead of having to input a button during a match’s countdown.
~ Meta Knight now actually plays voice clips on death when using Voiced Mode. He didn’t before because I forgot to put that in his code. Oops.
~ Removed some parts of code and sprites from Meta Knight, slightly improving load times.
~ Holding TAUNT during the match’s countdown when using the NES Alt allows you to add back the shading on it as an extra visual option.

Up Strong
~ Adjusted the offset that the hud moves when using this move. Additionally, it now resets to normal once Meta Knight fully lands rather than resetting once the final hitbox ends.

Down Special (Meta Condor Dive)
~ When bouncing off the ground with this move, Meta Knight’s sprite will transition from the “impact” frame one frame earlier - before, that frame would play for one frame when bouncing off the ground (It’s really not that big of a deal, but I found it when messing around with him and decided to fix it.)
~ Adjusted hud offset.

Update: Sep 28, 2022 @ 6:04pm

v1.14

Patch Notes:

General
~ Adjusted Steam preview image.
~ Added compatibility for various things, like Pokemon Stadium, Boxing Ring, Po & Gumbo, Feri costume, Trial Grounds sprite. Shoutouts to doghero and his friend for making these!