Stellaris

Stellaris

Animated Serpentoid Portraits: Revisited
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Update: May 19, 2023 @ 12:36am

7.0.0 Update for Stellaris version 3.8 "Gemini"

  • Serpentoids are now part of the Reptilian species class (thanks to changes by Paradox, this is no longer mod-unfriendly)
  • Update prescripted empire to use the new prescripted ruler class and trait system
  • Update shared triggers
  • During empire creation, serpentoid portraits are split into proper phenotypes (the difference are makeup, armbands, and a choker for females) and outfits are sorted as intended

Update: Mar 23, 2023 @ 11:49am

6.0.0 Update for Stellaris version 3.7 "Canis Minor"

  • Update shared triggers for Pop portraits
  • Update custom starting system with underlying changes to pre-FTL civilizations
  • Update modifiers and species traits to have more meaningful values
  • Remove global flag
  • Add compatibility trigger has_serpentoid_portraits_revisited_active

Update: Dec 6, 2022 @ 10:24pm

5.0.0 Update for Stellaris version 3.6 "Orion" (and changes from version 3.5 "Fornax")

  • Minor namelist updates
  • Update hair to attachment
  • Ensure Serpentoid attachments are named "Hairstyle"
  • Update custom traits to follow new gene-modding rules and also be weighted for assembly chance

Update: May 19, 2022 @ 12:03am

4.0.0 Update for Stellaris version 3.4 "Cepheus"

  • Update shared triggers
  • Add slave cost for the custom traits
  • All static text moved to localisation (name lists, species random names, prescripted empire, custom starting system)
  • Better feedback test for the Astral Pyramid

Update: Feb 27, 2022 @ 11:23pm

3.0.0 Update for compatibility with Stellaris version 3.3 "Libra"

  • Integrate base game script changes
  • Use a shared set of triggers for job-based clothing
  • Add pre-sapient serpentoid species class
  • Ensure that pre-sapient serpentoids can't have jewelry or fancy hair

Update: Jan 2, 2022 @ 7:44pm

2.0.3 No longer ignore portrait duplication for the pre-scripted empire

Update: Jan 2, 2022 @ 7:00pm

2.0.2 Portrait selectors based on job category, not pop category - my goal is for the Pop portraits to be based on the job, not the Pop's stratum

Update: Nov 26, 2021 @ 8:23pm

Adjust code to refer to only valid civics

Update: Nov 24, 2021 @ 11:29pm

2.0.0 Update for compatibility with Stellaris version 3.2 "Herbert"

  • Apply new mono-gender portrait rules
  • Apply some pop strata rules to the portraits as well
  • Add clothing selector rules based on jobs
  • Serpentoid traits are now restricted to the Serpentoid species class, as intended by the original author, as well as Reptilians

Update: Sep 23, 2021 @ 9:37pm

1.1.0 Mark as compatible with Stellaris version 3.1.* "Lem"

  • Add new localisation keys introduced in 3.1
  • Use "additional" non-Pop-spawned defensive armies, similar to the change for Necrophages in 3.1
  • Use a better trigger for the space pyramid