Garry's Mod

Garry's Mod

NPC Daemon
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Update: Sep 11, 2021 @ 7:37pm

  • Fixed player conditions causing errors
  • Fixed "Start Aware" property causing errors
  • Fixed "OnFire" damagefilter condition
Just bug fixes in this, the next update has been taking a while since it redesigns some things internally (not included in this)

Update: Aug 27, 2021 @ 7:40pm

  • Added an info pane above the value list. Includes the icon, the description, and buttons to view pools or squads the preset is included in
  • Preset icons can now be changed
  • Material asset browser now has a material preview
  • Categories in the value list will globally remember if they are expanded/closed
  • Added "already exists" notice for text prompts
  • Renaming presets will reselect the preset
  • Fixed fraction types not updating correctly when using the numberwang buttons

If things go smoothly then PAC3 & bone merge addon support will be in the next update.

Update: Aug 23, 2021 @ 9:34pm

  • Added a version of "node cooldown" for navmeshes/anywhere spawnpoints, which puts a radius around the recent spawnpoint on cooldown
  • New options (Spawning): Navmesh/Anywhere Cooldown (npcd_spawn_point_cooldown), Navmesh/Anywhere Radius (npcd_spawn_point_cooldown_radius)
  • Added bodygroups value
  • Added tooltip descriptions for data types (on the bottom left icon in the value box)
  • Zombie model/weapon freeze bug[github.com] should be fixed, so workaround has been removed

Update: Aug 21, 2021 @ 1:27am

  • Misc UI changes

Update: Aug 20, 2021 @ 7:32pm

  • Fixed problem with number-only preset names
  • Fixed problem with expected chart

Update: Aug 20, 2021 @ 7:01pm

  • Added undo for entities, squads, and player presets spawned through the spawnmenu
  • Added individual idle timeout value
  • For now, the asset browser for models shows a model viewer. Material viewer still needs work
  • Fixed incorrect datatypes in player > conditions > killed_by_presets struct
  • Expected value chart should now show the full table without having to refresh/set it

Update: Aug 20, 2021 @ 12:44pm

  • Changed some of the words in the descriptions, buttons, and general terminology
  • Merged Spawnpoint and Spawning options categories. Spawn Routine is now "Auto-Spawner"

Update: Aug 20, 2021 @ 12:37am

  • Fixed problem with removing presets

Update: Aug 19, 2021 @ 11:57pm

  • Fixed problem with giving weapons

Update: Aug 19, 2021 @ 11:09pm

  • NPCD profiles are now stored in "garrysmod/data/npcd/profiles". Existing profiles will be moved and renamed if the profiles folder does not already exist.
  • You can now import profiles in-game
  • Fixed functions datatype in submaterials struct
  • Adjusted some debug messages