Stellaris

Stellaris

Advanced Policies
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Opdatering: 27. maj kl. 12:16

V1.1.16
- Fixed all broken modifiers.
- Fixed all events that decided to stop living.
- Fixed all building and changed the jobs gained by the government building for non-gestalts
Context: Due to the change in how jobs are scripted, I choose to have the unique jobs be specialist support.

- Updated every changed modifier.

Remark; The new civics that were added will get policies, just somewhat later due to my schedule.
If anyone needs specifics feel free to ask.

Opdatering: 13. jan. kl. 11:54

Spelling update,

Went through all localization files and threw a different spell checker over it.
Guess what, found plenty. No other changes at this point.

Opdatering: 16. nov. 2024 kl. 2:51

Hotfix,

Ancient remnants Deposit did not spawn correctly on unique worlds.
Added a fix that checks after roughly a day to solve this issue.

Opdatering: 15. nov. 2024 kl. 12:45

V1.1.16

Bugfix:

  • Removed the requirement for the community tradition to be part of the galactic community to even see the thing.
  • Made it so genocidal empires no longer can take the community tradition.
Changes:
Balance:
  • Redid the effects the 'Subject Centralization' tradtion.
Added:
  • Made policies for all the newly added civics.
  • Added a unique agenda for the Ancient Remnants Civic.

Opdatering: 12. sep. 2024 kl. 11:20

V1.1.15
Balance:
  • Redid the effects of the Overlord tradition tree to make it more valid for all.
  • Gave a couple of small buffs to the community Tradtition tree but added the requirement that you have to be a part of the galactic community.
Added:
  • The Coalition is now a new random pre generated empire added to this mod.
  • Added a new governmental building for any non-base game government authorities.
  • New policies for the freshly added civics

Opdatering: 17. maj 2024 kl. 4:05

V.1.1.14

Added a policy for every new civic.
Fixed some minor bugs and changed the version number

Opdatering: 8. feb. 2024 kl. 13:16

V1.1.13
Bugfix:
  • Fixed broken modifiers due to Paradox updating stuff
  • Fixed AI unity budgeting bug
  • A bunch of random locatization fixes
  • Industrial War Complex descrition fixed due to display location on empire select screen
  • Fixed a bug where mobile construction decisions would spam the error.log for no good reason
  • Created a fix for when the AI spawns with the Ancient Remants civic, which is very naughty of them
Changes:
  • Weapons Law policy, Basic weapons law gave a percentage rather then flat number like it should
  • Cleaned a few job descritions as a means of improving readability
Added:
  • A Point of interest tracker to find your lost Mobile Construction Yard planetary modifier
  • A new origin, Duality of Life which gives some tech, an extra species and an extra habitable planet, so enjoy
  • The remaining amount of new civic policies i did not have before (which was silly of me)

Opdatering: 22. okt. 2023 kl. 3:47

V1.1.12
Bugfix:
  • Fixed a bug with the Ancient Remnants civic not spawning correctly on megastructures.
Changes:
  • Changed leader level cap modifers to something still in the game.
Balance:
  • Reworked the entire Mobile Construction civic to be more for planet building.

Opdatering: 23. sep. 2023 kl. 13:37

Version number for game updated

Opdatering: 30. juli 2023 kl. 2:26

V1.1.11a

Hotfix for the leader trait eye of administration.
It came up a lot more then it should and spawned in places where it really should not have.