RimWorld

RimWorld

Vanilla Expanded - Raccoon's Patch
Viser 1-8 af 8 forekomster
Opdatering: 22. apr. 2024 kl. 13:43

(some tweaks which are part of the previous change note)

Opdatering: 22. apr. 2024 kl. 13:35

WE'RE STILL BACK, BABY.

Removed the spawning changes for most combat accessories, since nowadays they're set up with tags to be naturally used by the appropriate pawnkinds. Thrashers are still more likely to spawn with explosive belts, and elite mercenaries/ancient soldiers are still given the chance to spawn with ranged shield belts (normally, this is only for Imperial soldiers)

Opdatering: 22. apr. 2024 kl. 13:12

WE'RE BACK, BABY.

... okay, actually the only thing I did was add 1.5 as a supported version and fix the VAE Accessories patch, which was broken due to changes on the VE team's side. Ranged shield belt fun times are OVER.

I'm going to release an update in a few moments to remove unnecessary patches from that mod, some accessories now spawn on pawns normally. Good job, Oskar and Co.!

Opdatering: 9. nov. 2022 kl. 12:42

Third time's the charm! Pretty sure the archotech shield belt is working.

Opdatering: 9. nov. 2022 kl. 12:27

I uploaded a slightly broken version of the archotech shield belt and this fixed that.

Opdatering: 9. nov. 2022 kl. 12:21

My crusade against autogenerated update text continues.

1.4 update:

- Added 1.4 to supported versions...?
- VWE patch: removed unbloating patches for tool weapons that were removed in the new VWE update
- Updated patches to ranged shield belt and Archotech shield belt to use new shield belt code from 1.4. I hope it didn't break.
- That's it. Enjoy! Or don't!

Opdatering: 11. aug. 2021 kl. 8:53

Hey, look, I'm not a hypocrite. Yet.

- Mini-turret pack is now rarely (0.15 chance of being allowed) used by higher-end gunner NPCs and has a 0.25 unit movement speed debuff
- Backpack is now randomly used as neolithic apparel, and always by any visitors coming to venerate your Ideology relics
- VFE Security: Artillery now uses reinforced barrels (with Classic Mortars enabled), and has been changed from wildly inaccurate to slightly more accurate than standard mortars - miss radius from 20 to 9/12 depending on if classic mortars are enabled. This should additionally result in greatly improved accuracy when firing at other tiles (Artillery, previously a pointless downgrade of the mortar, now has a niche as its more expensive, slow, powerful counterpart)

Opdatering: 10. aug. 2021 kl. 9:04

Hello, you.

You know, it really bugs me when people just don't use this page at all. Like, a mod will update and what's changed? It's a secret! Please, I beg you, did you change the balance? Fix bugs? Every update with autogenerated text kills my soul just a little bit.

It'd be real funny if you read this a few months in the future and it's just autogenerated upload text all the way up.