Europa Universalis IV

Europa Universalis IV

Krakdhûmvror Missions & Flavor Pack - Anbennar Submod
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Update: Aug 7, 2024 @ 9:27pm

2.1 Version
**Updated for Anbennar Version: The Forbidden Valley**
*Updated for EU4 Patch 1.37*

- Updated minor mission tree changes
- Updated area names

Probably the final update as this submod should work going forward.

Update: Nov 20, 2023 @ 1:53pm

2.0 Version
**Updated for Anbennar Version: Scions of Sarhal**
*Updated for EU4 Patch 1.36*

- Updated tree with all changes made in base mod's Krakdhumvror tree. (Base mod's tree did not receive any additional changes or edits from me, all changes below are for my tree, i.e lower half)
- Entire tree revealed from game start, and a decision to reveal all if for some reason it is not.
- Changed "Rite of Conception" to "Magical Intervention", and made rewards more relevant to republics if you are playing as one.
- Edited a few numbers in mission mods and event rewards for balance.
- Edited some triggers to make use of new modding tools.
- Swapped some mission icons for Anbennar-themed ones.
- Swapped some event pics for Anbennar-themed ones.
- Extensive bug testing. Code cleaned and bugs squashed, hopefully.

Update: Dec 8, 2022 @ 1:35pm

Version 1.4
**Updated for Latest Anbennar Version: Children of Ruin**
*Updated for EU4 Patch 1.34*

HUGE UPDATE! All Krakdhumvror missions from the base mod AND my submod have been merged! Now you can play both mission trees during the same playthrough! Over 100 missions total!

A BUNCH of changes. Too many to keep track of individually. Buffed or changed many mission modifiers, localization edits, event options and rewards, deleted or disabled files and code necessary for compatibility with base mod MT and merged flavor where possible (Such as decisions to become Monarchy vs Republic and the consequences). The submod tree should never conflict with the base mod tree and vice versa.

This is in many ways a soft-reboot of the submod. If you desire to keep playing an old version of the mod, every previous version is available in the google drive in the description!

Going forward there should not be any conflicts with EU4 or Anbennar vesions. The submod is very lightweight now. Only the version number may be off.

Update: Dec 8, 2022 @ 12:09pm

When will I learn how to properly upload to steam I wonder?

Update: Jun 9, 2022 @ 2:26pm

Version 1.3
**Updated for Latest Anbennar Version: Warlords of Haless**
*Updated for EU4 Patch 1.33*

-Added compatibility for new Remnant Awakening System
-Added more to the starting Frozenforge Coup event, allowing more immediate flexibility in choosing the starting government of your nation.
-Added a new government reform, exclusive to Krakdhumvror.
-Krak should no longer spam events when played by AI
-Added and edited a few modifiers
-Edited a couple mission requirements and tooltips

-There is a bug that shows the Icecraft Spell menu when you scroll down all the way in the mages estate scrollbar. I'm not sure why its happening, but it's just a visual bug. Click the estate interaction as you normally would to pop up the real Ice-Smith Spell Menu.

Update: Feb 26, 2022 @ 11:28am

Version 1.2.1

Some quick hotfixes and steam upload nonsense.

Update: Feb 26, 2022 @ 11:21am

Update: Feb 25, 2022 @ 11:07pm

Version 1.2

-Edited requirements for Seizure of Coking Hall mission
-Other Various Changes

Update: Feb 3, 2022 @ 11:37am

Version 1.1

-Changed starting government type to Republic
-Changed starting reform to "Elected Clans"
-Added a new early event "Frozenforge Coup", to allow conversion to monarchy or to continue with republic mechanics after Garlim X's death.
-"Rite of Conception" now allows either Political Dynasties reform to fulfill requirements as well as Magical Elite.
-Added new options to the "Rite of Conception" event to include options for republics
-Added new options to the "The King in the North" event to include options for republics
-Added alternate options to unlock Icecraft related mission for republics in place of needing a mage ruler -tech requirements should keep the timing comparable, however.
-Added "Disunity" and "Midjurdr Kralt" events from the base mod to connect more lore
-Added Stability as an optional mission requirement to legitimacy in a couple missions.
-Increased the gold requirement for many missions, as the original amounts were not much.
-Changed starting estate to Ice-Smiths
-Added Ice-Smith mechanics and unlocks to submod mission tree.
-Tooltips have been added to tell the player which missions unlock more icecraft.
-Colors have been added to many pieces of text to signify importance.
-Re-added the ability to adopt State, Guild, or Magisterium Mage estates (as L&D disabled the ability to for Krakdhumvror)
-Grim Legion merc company has been added for controllers of Hul-Jorkad after necessary mission is complete
-The Final Mission now allows your rails to be rocket rails, as well as advanced rails, if somehow they were built before you could build advanced rails.

Update: Feb 3, 2022 @ 11:08am