RimWorld

RimWorld

Need Bar Overflow
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Update: Mar 29, 2024 @ 6:14am

[Auto-generated text]: Update on 3/29/2024 9:13:58 AM.

Update: Mar 29, 2024 @ 6:11am

[Auto-generated text]: Update on 3/29/2024 9:11:18 AM.

Update: Mar 16, 2024 @ 6:13am

1.1.1 Version Update on 3/16/2024 9:13:02 AM.
Supports RimWorld version 1.2-1.5, requires Harmony

1. Compatibility: Added ability to exclude pawns from being able to overflow their food bar by their race & health conditions, which may be helpful for compatibility reasons;
2. Compatibility: Pawns with Redundant stomach power (from Vanilla Factions Expanded - Ancients) can no longer overflow their food bar - their food bar would be kept at a max of 100%;
3. Optimization: Since pawns food bars are going to be decreasing most of the time (food only goes up when eating, rest only goes up when sleeping), and overflow can only occur when need bars are increasing, by checking whether a need bar is increasing or not first, the mod reduces the amount of processing needed, I expect the mod to possibly run 0.5x-2x faster now;
4. Changed default settings: The eating speed penalty after eating too much is capped at -100% in settings.
5. Update RimWorld support up to 1.5.4035-beta

Update: Mar 14, 2024 @ 10:30pm

1.1.0 Version Update on 3/15/2024 1:29:58 AM
Supports RimWorld version 1.2-1.5

1. RimWorld 1.5 support;
2. Fixed issue where mod settings aren't fully applied until player opens the mod settings window once after game start; This was especially observed with pawns randomly vomiting when that is supposed to be disabled;
3. Added Traditional Chinese support;
4. Changed default settings: Vomiting is now disabled by default, default max cap for food is now 300% or 1.5 extra nutrition points.

Update: Nov 23, 2022 @ 5:21pm

Update on 11/23/2022 8:21:50 PM.
(1) Minor language file fix, should make translation easier.

Update: Nov 21, 2022 @ 10:20pm

Update on 11/22/2022 1:19:58 AM.
(1) Bugfix: Hediff missing description when running on Non-English, Non-Simplified-Chinese versions of the game;
(2) QoL: Game restart is completely unnecessary (again) now, as patches are applied as needed (unlike the old no-restart-needed version which had all patches always on, this is much faster);
(3) New feature: when food overflow level is low (configurable, default: 140%), the health effects are hidden.

Update: Nov 4, 2022 @ 3:09am

[Auto-generated text]: Update on 11/4/2022 6:09:45 AM.

Update: Nov 2, 2022 @ 12:42am

[Auto-generated text]: Update on 11/2/2022 3:42:22 AM.

Update: Nov 1, 2022 @ 5:55am

Update on 11/1/2022 8:54:59 AM.
(1) Now support all Vanilla needs!
(2) Bugfixes: No more log message spam (hopefully), a null reference error triggered by VFE, incorrect need drains, incorrect food debuff for Gourmand pawns;
(3) Optimization: The slow settings page from last update has been fixed, not that should be fast as well.

Update: Oct 30, 2022 @ 9:55am

Update on 10/30/2022 12:55:43 PM.
(1) Bugfix: now chemicals can actually cause recreation level overflow;
(2) Micro-optimization: now even pawns with lots of health status can't slow down the mod;
(3) New debuff: overflowing food results in eating speed penalty;
(4) New settings: Non-humans and Gourmand pawns have their own Food Overflow effect multipliers;
(5) Now supports: Chemical (Addiction) and Chemical (trait);
(6) Default need bar overflow, supports (almost) all other need bars, but likely buggy so not recommended to turn on;
(7) Modification to the settings page, now the setting page is slower (but hopefully nobody cares about that) but has some minor improvements like better scroll bar scaling.