RimWorld

RimWorld

Simple Utilities: Wall
Showing 11-20 of 43 entries
< 1  2  3  4  5 >
Update: Nov 16, 2022 @ 9:38pm

New
- The in-wall vents and coolers are now a toggeable patch, so if you don't want that feature for whatever reason (like a mod conflict), you can turn it off. Go to mod options -> Vanilla Expanded Framework -> Toggleable patches.

Update: Nov 3, 2022 @ 10:45pm

Changed the placing code to allow things like heaters to work with modded walls better.

Update: Oct 30, 2022 @ 5:37pm

Re-ordered the fencepost light dropdown menu in order to workaround a Rimworld bug in which the default selection does not respect your tech unlocks. So now fencepost torches are the default as they require no tech.

Update: Oct 30, 2022 @ 4:30am

XML hotfix.

Update: Oct 30, 2022 @ 3:46am

Added a compatibility patch for Replace Stuff. Specifically, only its 2x1 wide cooler didn't work because it inherited this mod's placement restriction code, so the patch just reverses that inheritance.

Update: Oct 27, 2022 @ 4:22pm

Fixes wall lower taking too long to power back on after save reload.

Update: Oct 26, 2022 @ 12:21pm

Last minute update
Added a variant graphic to the wall lights so they look better on corners. You can use the graphic change button to use them.

Update: Oct 26, 2022 @ 11:16am

New
Added wall lights, finally! In order to avoid redundancy, these wall lights will only patch themselves into the game if it detects you do not have another mod that already adds wall lights, such as Wall Light or VFE: Ancients.

Update: Oct 20, 2022 @ 10:19pm

Electric fence lamp now supports advanced lamp research benefits

Update: Oct 12, 2022 @ 4:20pm

1.4 support (no changes needed)