RimWorld

RimWorld

Fortifications - Industrial
Showing 71-80 of 90 entries
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Update: Jan 28, 2022 @ 10:58pm


BugFix

Update: Jan 25, 2022 @ 7:08am

Dll update for the new sub-module

Update: Jan 24, 2022 @ 5:22am

[Auto-generated text]: Update on 1/24/2022 9:22:19 PM.

Add Additional Funtion for ENIAC

Update: Jan 22, 2022 @ 9:27am

[Auto-generated text]: Update on 1/23/2022 1:27:24 AM.

BugFix

Bunker minRange 0.9 -> 1.9

Update: Jan 22, 2022 @ 7:59am

[Auto-generated text]: Update on 1/22/2022 11:58:58 PM.

Note : building might disappear because this update.

Concrete now can be pack and unpack at crafting spot
Add Reinforced Concrete which is the Alternative materials for metalic-stuffed buildings
Bunkers Resize(3x3)
ENIAC resize (4x2)
Turret MG value Adjustments

Update: Nov 16, 2021 @ 5:00pm

English grammar fix(special thanks to Stormer)
Hex_mortar: forcedMissRadius 15 => 10
ShellShock : severityPerDay -0.2 => -1 (pawns with shellShock will recover faster)
Infantry mortar : CooldownTime 3 =>1 (more rapidly)
Infantry mortar Texture Rework to fits the turret style

Update: Sep 30, 2021 @ 12:38am

Minor bug fix

Autocannon now need refuel.

add compatibility patch to Vanilla Furniture Expanded - Architect

adjust movable generator value to make it more usable in Field

Update: Aug 29, 2021 @ 1:53am

Minor bug fix

Update: Aug 26, 2021 @ 11:54am

Minor update 1.2.1

Add concrete floors(vanilla flag stone / tile stone)

Added Fiber-concrete as a woody stuff alternatives.(basically for tree lovers)
also added wood-like concrete floor which is really fast to build.

Update: Aug 22, 2021 @ 7:54pm

Minor bug fix.

also move the concrete buildings require concrete tech to unlock

Eniac now heat and breakdown able.