Stellaris

Stellaris

Deassimilate Machines
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Update: May 16, 2023 @ 6:45am

9.0.1 Rename a file for much later loading

Update: May 9, 2023 @ 6:57pm

9.0.0 Update for Stellaris version 3.8 "Gemini" - integrate underlying game changes

Update: Apr 27, 2023 @ 10:51pm

8.2.1 Performance improvements for assimilation - only process species which have at least one Pop

Update: Apr 22, 2023 @ 9:25pm

8.2.0 Improve compatibility with Civic: Organic Zealots

Update: Apr 2, 2023 @ 10:28pm

8.1.0 Update for Stellaris version 3.7.4 "Canis Minor" - allow homicidal empires to assimilate their main species

Update: Mar 17, 2023 @ 8:45pm

8.0.0 Update for Stellaris version 3.7 "Canis Minor" - integrated underlying game changes

Update: Feb 23, 2023 @ 9:54pm

7.0.2 Bugfix: machine deassimilation was not allowed after an empire gained access different form of assimilation - thanks wagnerleung0079

Update: Feb 20, 2023 @ 10:22pm

7.0.1 Bugfix: adjust tr_synthetics_synthetic_age to account for possible restrictions from Civic: Organic Zealots, courtesy of reporting by MrFunEGUY

Update: Feb 8, 2023 @ 9:50pm

7.0.0 Move assimilation overhaul (for multi-assimilation) to the more appropriate mod, Assimilate All the Pops

  • This mod is now more compatible with other mods due to fewer overwrites
  • Support cybernetic deassimilation from Civic: Organic Zealots

Update: Jan 9, 2023 @ 11:28pm

6.0.0 Add support for Civic: Organic Zealots

  • Add a compatibility trigger for other mods to check whether this one is active
  • Consume the compatibility triggers from other mods
  • Remove old compatibility global flag