The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: Dec 15, 2024 @ 10:09am

- Souleater now has a new set of attacks, all but one are completely new!
- updated character select portrait for T. Elohim, Elohim and Xaphan
- the secret phase of the FL fight should now spawn an ending chest as intended again!
- Reworked Gangrene, now only activates while moving and inherits your velocity more!
- COTV received a full reskin! Also fixed a bug where it would not laugh at you after choosing a deal, and would let you reroll yourself to death in the Correction Room
- The Correction Room now correctly enforces a scaling quality limit with how far into the run you are!
- COTV in the Correction Room now correctly plays its entrance sound effects
- The Silver Scale in the Correction Room now operates again!
- RGON: Added some special events based on the current date! Currently is April Fools and a couple birthdays :)
- Fixed Godmode alt stages not generating naturally!
- Added some preventative code for Vengeful Dagger to (hopefully) reduce lag with other mods active
- Fixed error related to using Opia and being unable to identify the Opia Soul entity
- Fruit stat buffs now update once a second instead of every frame, should fix a lot of the lag!

Update: Oct 28, 2024 @ 10:47am

Hotfix:
- Finally fixed Correction Portal spawning every floor, only will possibly spawn before entering the womb
- Fixed the bug on load related to the new config presets
- Simplified the console output related to the correction room to help y'all help me <3
- Updated the player stage/vs sprites to reflect latest versions
- Slight update to the Grand Marshall's vs. portrait
- Fixed bug related to Cyborg's new requirement for active items being used
- Fixed entities with weight of 0 in the room layouts (again xP)
- Added mcyum to the credits

Update: Oct 26, 2024 @ 10:36pm

- Grand Marshall received an overhaul to his fight! This one is a totally different fight as I was unhappy with how laggy/unpolished the old version was, enjoy the new battle!
- Souleater's first phase attacks gained a few more properties to make it more interesting, good luck! I am planning to visit him a little more personally next patch in the interest of time
- Souleater gained another animation frame in his idle animation, prepping for an overhaul of his attacks next
- Did another passthrough of all Godmode Shop layouts to make sure they are safe
- Nerfed some Godmode Vault layouts
- Did another pass through other Godmode special rooms (Treasure rooms included) to generally open up the standard safe spaces when you enter a room from hazardous tiles
- Made more AI tweaks for Godmode bosses when they are in their Delirium form
- COTV no longer chases you after you leave the Womb (makes sense canonically).
- Increased the length of time Bathemo Swarm's slam attack lasts, and reduced the distance the shockwave travels on landing
- Bathemo Swarm now will attempt to add variance in its attack sequence like other Godmode bosses
- Added Cupbeem to the credits <3
- Expanded the concepts list in the credits
- Fixed bug related to Chest Mimics and unimplemented chest behaviors
- Re-organized the player UI sprite structure, and removed unused files. This should fix missing vs sprites!
- Cyborg explosion-resistance now synergizes with Pyromaniac
- Added more safeguards to ensure special room doors do not get replaced by regular doors for Godmode stage skins
- Godmode characters finally got stage/vs sprites!
- Cash Dice should not work on empty item pedestals anymore
- Added missing Brazier bestiary animation!
- Neither the Correction room nor the Observatory should be allowed to spawn in the Ascent or at Home anymore!
- Observatories will no longer spawn in the Womb and beyond
- Black Mushroom now will remove the correct amount of hearts for characters with Bone Hearts (Forgotten doesn't insta-die anymore unless supposed to)
- The Ritual's candle now has a slightly more visible telegraph while in the orbiting attack
- Gilded Chance now does not decay or function while in rooms with Curse of the Mist applied
- Blood Pudding no longer grants curses if Black Candle is held by any player!
- Outbreak and Hostess no longer spawn burrows/tendrils on grid props
- Dynamite Rocks in the Brazier Fight now will respawn if killed manually (i.e. Euthanasia)
- Increased the collision radius of Dynamite Rocks slightly (24 -> 32) to make the Brazier fight more forgiving
- Removed Trapdoors from beneath the Ivory Portal in Error Rooms while in the Ivory Palace
- The Lost and Tainted Lost no longer display how many Faithless Hearts are active
- Fixed bug where Trickle Key would try to charge a non-existent active slot causing an error
- Godmode will now remove Stopwatch and Broken Stopwatch from all players when the ending is played in a non RGON setting
- Fixed bug with pedestals in the Secrets challenge
- Gangrene tears no longer deal damage to grid entities, akin to Saturnus
- Added a new config option, "Light Treasure Rooms!" this one guarantees that you are only allowed to choose 1 item in Godmode treasure room layouts with an extra version that makes all pedestals a similar class/quality to each other, rather than the familiar Godmode treasure room balancing of all of them. Enabled by default :)
- Sub players, like Esau or Tainted Soul's Forgotten will also animate going into the Ivory Portal
- Added config presets! Currently restricted to the console, they *will* get UI eventually. The command is "gm_config_preset", or "gm_cp" for shorthand. Useage is explained by typing just the root command :)
- Fixed Wings of Betrayal continuously applying the costume in certain scenarios, resulting in it appearing frozen on one frame

Update: Sep 16, 2024 @ 6:08am

- Bathemo Swarm phase has received a rework! Now creates a random horde of 5 bats over time, has a new slam attack, and a new health mechanic for itself! Also ever so slightly shrinks as it gets lower health
- Due to the rework, the Bathemo Swarm phase has received more health (200 -> 275)
- Fixed bug where FL's secret phase would die instantly
- Updated the credits list of beta testers to use usernames instead of pseudonyms, and added new names to the list! If I missed your name, please reach out and I'll be happy to add your name to the list!
- Added new config option to mute keepah, in case you like his presence but not his voice </3
- Added new config option to specify how many Faithless Hearts decay on entering a new stage
- Fixed bug where Blightfly would attempt to force the boss room to have no water, resulting in a crash
- Removed cosmetic Golden Scale from Adramolech's Fury devil room
- Updated Godmode shop layouts to generally open up the space around the Membership Card entrance
- Updated grid placements of Godmode boss rooms 5387 and 5399 to make the layouts more forgiving
- Refixed Cyborg transformation's bomb deployment trigger, now is only triggered when using an active item the player is currently holding
- Modified one dank depths room to ensure softlock prevention
- Fixed bug with Abraham's Map and finding an item of a specific quality
- Cleaned up the code for Prayer Mat, added another proc to wipe progress of effect when room grants rewards
- Quake Grimaces now are also shut down with safe boss rooms enabled
- Projectile-firing fireplaces now get converted to safe fireplaces with safe boss rooms enabled
- Correction Rooms now restrict the quality of items that are selected based on what chapter you are currently in. If you are in Chapter 1, maximum of Q2 items show up, if you are in Chapter 3, maximum of Q4 items show up
- Call of the Void now creates projectiles much faster
- COTV no longer can spawn on the first stage of the run, and the timer is now hidden while paused or when disabled by A Second Thought! You can still see it by holding Tab, by default
- Added new config option to specify how many charges COTV gets when the timer runs out
- The timer counting down to spawn COTV now counts down slower or faster completely dependant on the player's speed!
- Bomb Barrels and many other machines/non-living NPCs now all share the same entity flags to make sure they are treated closer to a prop than an enemy
- Bomb Barrels now reset to idle if they are in-progress of detonating while leaving the room
- Increased the ceiling of the "transformation" stat score, now is up to 12. Calculation is the same as before, just scaled up 5x.
- Increased the ceiling of the "damage" stat score, now is up to 20. Reworked how the "damage" stat score is calculated (Damage / 1.5 -> Damage)
- Increased the ceiling of the "tearflag" stat score, now is up to 12. Calculation is the same as before, just scaled up 8x.
- Reworked how the "range" stat score is calculated (Range / 4 -> Range / 2)
- Fixed errors in how the maximum firerate was calculated for items with a firerate multiplier, also fixing how the "tears" stat score is calculated.
- Increased the ceiling of the "luck" stat score, now is up to 10. Calculation was also reworked (Luck / 2 -> Luck / 1.25).
- Papal Flames in the FL boss room should no longer drop items and give text prompts when broken
- Added more messages for breaking Papal Flames
- FL now gets pseudo-fx flags when in the hole state
- Added another safety check to the proc for Prayer Mat
- Added missing paranthesis that auto-cleaned miniboss and surprise miniboss rooms with safe boss rooms enabled
- Standardized incorrect grid sizes with a correct constant, updating all additive range modifiers granted by items and player starting range stat offsets slightly
- Moved RGON exclusive hook to RGON section of Godmode code
- [RGON] The More Options rework will now re-sprite rerolled pedestals
- Correction room portal now spawns in the lower left corner of the starting room
- Lowered and made the projectile speed accelerate for Large Bubbles created by Bubble Wand and Bubbly Plum
- Slightly tweaked the way that morphine adds broken hearts, hopefully fixing issues of duplicated broken hearts
- Vastly reduced the distance Ratty needs to be to steal a pickup (224 -> 128)
- Buffed White Candle Blessing chance (+5% -> +15%)
- FL's secret phase now destroys all projectiles when starting the death animation

Update: Sep 1, 2024 @ 4:59pm

- Fixed bug when Purple Mask is unable to find its corresponding Purple Heart
- HOTFIX: Fixed missing enemies in The Nest and placements in special rooms

Update: Sep 1, 2024 @ 12:55pm

- Added another clause to Hostess, will be forced to be exposed when below half health (meaning will force going up immediately if below that health threshold) in phase 1 now
- Fixed bug related to detecting surprise miniboss rewards
- Fixed bug related to player specific base tear modifiers (like Azazel, Tainted Lilith, Forgotten, etc.)
- All surrounding blocks near the Donation Machine and Restock Machine are now open tiles in Godmode shop layouts
- Did another pass through Godmode treasure room layouts with the goal of opening them up more
- Made certain Godmode secret room layouts with red bombs easier to handle
- Nerfed Godmode devil room layouts and made Devil Locks (heart container for damage) easier to access
- Nerfed Godmode angel room layouts slightly, but made the shop angel room guarantee enough for at least an item
- Added five more crawlspace layouts!
- Updated Greed mode treasure room layouts, now has the full set of additions that regular runs have too!
- Uncommon Cough now builds range/shot speed half as fast

Update: Aug 29, 2024 @ 1:03pm

- Stream of Consciousness now properly functions, removing active COTV projectiles and granting a temporary stat down on use
- Adramolech's Blessing stat buffs now persist outside of the room it was used in
- Added Vanilla story HP buff! This is a config option, enabled by default, that gives vanilla story bosses a bit of an HP buff depending on the DPS of the player. Godmode story bosses all have this by default, so this works to bring vanilla to a similar standard.
- Added another config option to control exactly how much HP can be added to vanilla story bosses. By default it is 1000, the same as Godmode bosses. Both are located in the "scaling" section
- Fixed error related to reskinning Godmode bosses to delirium variant
- Godlegs now explode on death IF they have not exploded by attacking yet!
- Opened up Godmode treasure rooms with pressure plates a little bit
- Reworked some Colostomia boss layouts
- Added new config option, "Safe boss rooms"! Enabled by default, this one will disable turrets, destroy spike balls and ball and chains, remove spikes and replace spiked rocks with regular ones when the boss, miniboss or surprise miniboss room is cleared!
- Child's Trophy now properly overcharges if the player has The Battery
- [RGON] The Cyborg transformation now protects Holy Mantle from explosion/stomp damage!
- Cyborg explosion now only activates when used by an active item held by the player

Update: Aug 26, 2024 @ 7:58pm

HOTFIX: Forgot to remove debug messages for quest reroll prevention
- Modified Error Room escape in Ivory Palace, now is just a persistent Ivory Portal that takes you back

Update: Aug 26, 2024 @ 7:50pm

- Cleaned up Godmode player init logic
- Fixed missing pointer when calculating tears for specific characters with base tear multipliers that pick up Godmode items granting tears/fire rate
- Added Fruit Beggar! This boi has a very nice itempool and pays out plenty as he knows that fruits are an important part of your diet. Has a chance to replace regular Beggars just like Pill Beggars (15% chance for each)
- Error Rooms in the Ivory Palace now replace all trapdoors with Fool cards
- Extra doors in the entrance to the FL fight now are removed!
- Ivory Portal now attempts to stay stationary (high knockback may still move it but it should kill its own velocity)
- The Sign should now properly create an ending chest as expected
- Correction rooms no longer warp you to them, but rather spawn a non-persistent portal to them in the starting room when you enter a stage.
- Correction rooms no longer are allowed to spawn past a depth of Womb 1
- Modified health/armor of The Ritual (1900 & 8 -> 1400 & 20 respectively) which should make it consistently a shorter fight
- Cleaned up the process of granting Golden hearts to the player to reduce redundant applications
- Child's Trophy no longer self-overcharges and has an enforced once per two floors use limit (meaning item disables itself until two floors have passed since last use)
- Godmode quest items can no longer be rerolled!
- [RGON] Tecpatl, Adra's Fury/Blessing, Crossbones and Snapped Cross all now prevent Holy Mantle from depleting!
- [RGON] Clearing the Fallen Light now increases the win streak!

Update: Aug 20, 2024 @ 6:12pm

- Crown of Gold no longer makes you lose coins when using machines or IV Bag
- Fixed missing weights for many entries in the room files, unsure why this occurred again but it is patched
- This fix means boss rooms with missing bosses in godmode stages should be fixed
- Nerfed Bowl Play Health (575 health each -> 450 health each)
- Added unique costume for when the player has both Celeste and Guppy transformations (Harvester)
- Added new stat to statscore, "quality"! This is just the average quality you are currently holding, scaled to the stat's cap (15). This brings the new statscore total to 75!
- Adjusted "damage" stat calculation again (Damage / 1.25 -> Damage / 1.5)