The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: May 22 @ 3:28pm

- Added special subtype of Winged Spiders for naturally spawning in rooms (subtype 1). The Basement Renovator entry has been updated, if you have any rooms using these enemies you will need to bulk replace them
- Added 40 new rooms shared between the first main path chapter meant to introduce more Godmode concepts, enjoy!
- Various bug fixes reported via the Discord <3 this should include the black screen on load.

Update: May 4 @ 5:47pm

- Nerfed room 5053 in the Dark Room, now is substantially nicer
- Souleater is much less vulnerable to knockback
- Added additional parameter to Isaac.GetCallbacks in godhook_converter
- Sugar Rush challenge now correctly starts Isaac with 4 Sugars!
- Tainted Deli can no longer lose more than 4 eyes at a time when in contact with another enemy and no more than 6 whenever Isaac would take damage
- Tainted Deli's halo now has better i-frames when colliding with enemies (5 -> 10 * enemy collision damage)
- Increased the i-frames on T. Deli's halo when activating it (15 -> 25)
- Broken Hearts are now worth 1.5 Faithless Hearts in the stat modifier for Fallen Skull
- Made both forms of Fractal Key not induce penalties when they deal explosion damage to the player
- Added more safety checks for Fallen Light's unlock sequence regarding clearing hazards
- A couple other scattered bugfixes as noted in #bug-reports

Update: Apr 16 @ 11:56pm

- Fixed bug preventing Mom's Wish from correctly appearing when enabled
- Resprited Vessel of Purity! A bit of a mix between the old design and the new one
- Removed the Godmode trinket effect from activating the Godmode setting in Godmode's DSS settings (this is what was causing broken hearts instead of real damage)
- The Stifled Gatekeepers now will additionally accept any item that contributes to Seraphim or Leviathan, respectively. If the item is in the transformation pool, they will take it and accept it! The old rule of an item obtained inside of an angel or devil room still applies as well.
- Challenges are confirmed working aside from the costume for The Galactic Approach. Should be fixed within a couple updates
- Some work done in the guts of the mod, something is.. burning?
- A couple other scattered bug fixes per usual!

Update: Apr 6 @ 1:06am

- Added Fallen Skull (Inspired by parts of @CSV's concept)! This item commemorates the 10 year anniversary of Godmode as Godmode Achieved's 100th item! This item makes you much stronger based on how broken and faithless you are, you must persevere! You *will* see the light! Found in Curse rooms, Secret rooms and Observatories!
- Nerfed Keepah Card's multiplier effect, (2x keepah siblings per keepah card -> 2 + 1 * keepah card)
- Keepah Card now will work even if keepah is disabled!
- Migrated cosmetic shop fog code to main from keepah
- Gave Keepah's siblings their real names :)
- T. Deli now has an innate chance to convert all hearts into Delirious Hearts, and Birthright makes them more likely (specifically, each t. deli birthright increases the specific heart's chance by 25%)! Added a new register to GODMODE.registry for the specific chances
- Fixed bug with Godmode persistent entities spawning in the previous room Isaac was in instead of their designated room
- Keepah is back if you have him enabled!
- Fixed bug with Godmode persistent entities despawning when reloading a run
- Godmode save data now saves in the starting room as well! Previously the data was only created once you left the starting room of the run.
- Implemented the Godmode setting in the config... might delete later
- All Godmode Trinkets and Collectibles *should* work as effects now!
- Added "observatory" custom tag to items/trinkets in the observatory pool

Update: Mar 21 @ 11:35pm

- Added Hellfiah Saus to item pools, oops
- Fixed Bone Feather not spawning the Correction Portal as intended
- Fixed A Second Thought not allowing access to Hush and Boss Rush as intended!

Update: Mar 21 @ 12:13am

- Increased the weight of Hysteria (0.1 -> 0.2) and increased the weight reduction per gain (0.01 -> 0.2) in the Boss Item pool. Additionally, there are now 5 entries in the Boss Item pool, all weighted at 0.2 (1 is the equivalent of 1 item) rather than 1. Lets get hysterical o((⊙﹏⊙))o.
- Added more cached variables related to rooms and the game to optimize Godmode further!
- Updated the steam above the Cup O' Nog a tiny bit
- Chest Infestors can only spawn on the first visit to a room, and only if you entered the room through a door (i.e. not the starting room or after warping)
- The fifth red coin plays sound again!! ITS FINALLY BACK
- Godmode sounds are now prefixed with "GODMODE." to help reduce possible naming overlaps
- Added Dad's Key Ring! A new quality 2 item, has a stacking chance to use Dad's Key in the current room! Found in gold chests, shops and claw machines!
- Added Red Juice! A new quality 2 active item, grants you luck at the cost of drinking the cool aid
- Cleaned up the flying animation of Fallen Guardian!
- Manually overwrote the function in StageAPI causing RGON to be required to function, should fix the Ivory Palace and other custom stages when RGON is not present!
- Fallen Guardian and Fruit Flies are now sacrificeable!
- Added Hellfiah Saus (Busybody64)! A neat spicy familiar, also sacrificeable
- Cleaned up the console output when Godmode initializes
- Re-added ModConfigMenu support! This version is directly tied to the DSS config, and all changes are synchronized across both menus! Best of both worlds \o/
- Wormageddon's Round Worms are now 15% smaller in size! Cosmetic change exclusively
- Various scattered bug fixes

Update: Dec 26, 2024 @ 12:15am

- Fixed typo causing errors when selecting Cup O' Nog
- Cup O' Nog now has a comfy steam coming off of it instead of chilling snowflakes

Update: Dec 25, 2024 @ 1:09pm

- Hotfix to add Cup O' Nog to the item registry and fix the amount of hearts granted

Update: Dec 25, 2024 @ 1:05pm

- Cached a couple position calculations from the room, should speed up certain scenarios pretty significantly!
- Added Cup O' Nog, a new item for the boss room pool! A health and luck up, guaranteed to spawn at least 1 per player while the new christmas_mode is active!
- Added a new command/mode, "christmas_mode"! Toggles Christmas mode for the current session, simply guaranteeing that all players can have a cup of Eggnog.
- Added Christmas Eve, Christmas Day, and the day after Christmas to the list of Godmode events for automatically toggling Christmas mode with RGON!

Update: Dec 15, 2024 @ 10:09am

- Souleater now has a new set of attacks, all but one are completely new!
- updated character select portrait for T. Elohim, Elohim and Xaphan
- the secret phase of the FL fight should now spawn an ending chest as intended again!
- Reworked Gangrene, now only activates while moving and inherits your velocity more!
- COTV received a full reskin! Also fixed a bug where it would not laugh at you after choosing a deal, and would let you reroll yourself to death in the Correction Room
- The Correction Room now correctly enforces a scaling quality limit with how far into the run you are!
- COTV in the Correction Room now correctly plays its entrance sound effects
- The Silver Scale in the Correction Room now operates again!
- RGON: Added some special events based on the current date! Currently is April Fools and a couple birthdays :)
- Fixed Godmode alt stages not generating naturally!
- Added some preventative code for Vengeful Dagger to (hopefully) reduce lag with other mods active
- Fixed error related to using Opia and being unable to identify the Opia Soul entity
- Fruit stat buffs now update once a second instead of every frame, should fix a lot of the lag!