The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: Jan 23, 2022 @ 1:03pm

Made Abraham's Map unable to create quality 4 quest items (mom's shovel)
Made Late Delivery's sound effect match sound volume instead of surprise bombing your ears
Vajra lightning now deals more damage (Damage * 2 + 10)
Lust miniboss rooms are now more difficult
Angry Apple Juice now works as intended, no more errors there
Made batteries with Gesture of the Deep less common
Added a 30 tick cooldown to Soft Serve procs to reduce lag (1.5 seconds)
Updated EID description for Soft Serve to make it more descriptive
Reduced health and armor value for The Ritual

Update: Jan 14, 2022 @ 8:20pm

Made Demon Priest freeze for a bit after shooting the fourway brimstone shot to compensate for the new delay
Harfs now shoot slower, making them more of an even champion rather than a harder one.
Replaced all of the new Lust rooms with harder, less spikey variants
Moved Ghanta, Vajra, Prayer Mat and Diya to secret room pool instead of shop pool
Added Godmode items to Ultra Secret pool (Blood Pudding, Fuzzy Dice, Heart Arrest, The Ladle, Lucifer's Wings, Papal Cross, Blood Pudding, War Banner, Tecpatl and Cloth on a String)

Update: Jan 12, 2022 @ 8:20am

Red Coins and Heart Container pickups can now be rerolled with D20
Tramp of Babylon now gives a continuous damage increase when going through the ascent, rather than a damage decrease until you reach Home

Update: Jan 11, 2022 @ 8:55am

Call of the Void timer does not get updated while in an arcade now
You can now add to your pile of red keys by picking up other red keys! However, you cannot add red keys to a singular red key.
Added half of a second to Demon Priest's fourway brimstone attack
Added support for one of my unreleased (as of now) mods, Pre-Appearance
Pile of Keys and Torn Page are now rarer, with 2 red keys starting at 0.1% to 8 red keys at 0.00000001% (add a zero for each key in the stack) and torn pages went from 5% to 3.75%

Update: Dec 30, 2021 @ 5:18pm

Added catches for errors with Adramolech's Blessing and the main error, should be resolved

Update: Dec 30, 2021 @ 12:46pm

Added catches for errors with Adramolech's Blessing and the main error, should be resolved

Update: Dec 14, 2021 @ 11:14pm

More prepwork for implementing the first custom stage!
The Ritual candles now clip through walls when centered on the player, and now their circular positioning is actually circular!
Updated description for Anguish Jar to indicate how much damage it actually does, try taking it!
Lowered quantity of creep from Anguish Jar
Updated setting some grid collision in code to use the correct enum, EntityGridCollisionClass
A few bug fixes

Update: Dec 11, 2021 @ 12:07pm

The Fallen Light now spawns as intended
Delirious Piles regain all their health on entering a new room
Having Birthright as Tainted Deli now functions as intended!
Reworked the boss spawn ModConfigMenu entries
Added a cap modifier for godmode alt enemies, you can allow more than the intended maximum per room now if you really want to feel pain!
Added art for Tainted chars in coop select menu

Update: Dec 11, 2021 @ 1:44am

Fixed bug with new ModConfigMenu config options

Update: Dec 11, 2021 @ 1:39am

Fixed the cooldowns of Snapped Cross and Crossbones to match the animation
Made Keepah's chirps quieter
Call of the Void / The Fallen Light projectiles do not damage/add broken hearts if you're currently invincible now!
Slightly nerfed a phase of The Sign
Added more control over Godmode alt entry spawns in ModConfigMenu, controllable to a percentage! May add a configurable option to add a max-per-room value to as well, but for now good steps