The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Godmode Achieved [[[BETA]]] [REP] [RGON optional]
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Update: Mar 22, 2022 @ 9:02am

Drifters are now internally their own AI, rather than being based off of Flaming Hoppers
Fixed bug where Ivory Palace would be replaced by The Nest at times
Added 10 new boss rush layouts

Update: Mar 21, 2022 @ 10:54am

Fixed bug with Finger! and Uncommon Cough generating constant tears going right
Fixed bug with Intestines where flies would only spawn in the top left corner
All Godmode stages now replace a stage close to where they are intended to be, i.e. Intestines is now internally Utero (very visible with the shader), Nest is now internally Necropolis, this is to make the stage layout more closely mirror the other stages
Ivory Palace mural now will place itself correctly without being able to be pushed around
Fixed a fatal error where Hovers were not loaded with the correct entity id in the Intestines
Shops, libraries and arcades now should display their doors correctly
Curse rooms should play the bg music of the stage in Godmode stages now

Update: Mar 4, 2022 @ 8:05pm

Fixed issue where all damage is tripled

Update: Mar 4, 2022 @ 11:06am

The Ritual should not attempt to restart the music continuously while vulnerable now, the trigger for the music to play happens at the start of the room rather than when he's vulnerable
The four corners attack for The Ritual now works as intended again
The Ritual now spawns mums again instead of gapers
The Sacred trio now do not take damage from the holy orders they spawn as the fight progresses (let me know if you find any items that can't deal damage as a result, shouldn't be an issue but you never know)
Moved all godmode pickup internal subtypes to be a much higher number. I'm not sure if this will cause issues with the game or not, but it should reduce the likelihood of compatability issues

Update: Mar 1, 2022 @ 2:03am

Fixed references to Mums in StageAPI room layouts that would make them gapers instead

Update: Feb 28, 2022 @ 10:43pm

Severely improved the pathfinding of ground enemies (Mum, Stifled Gatekeeper, Godleg, Trailer). They now should feel more like basegame pathfinding!
Mums are now technically their own entity, I plan to move all subtype entities to become their own so that they not only show up next to the unique entities in the bestiary, but also show the correct portrait when the player gets killed by them (for example, para-bit shows the parabite death graphic rather than the wip graphic)

Update: Feb 27, 2022 @ 7:34pm

The Sign's tears now move faster when you fire while retreating, rather than fire while moving forward (this is intended to help with enemies that chase the player)
The Sign's internal skin color is now blue, rather than pink
The Sign can correctly use gangrene and the celestial transformation is not bugged with it either
Modified a few special room layouts
Added ~70 basic rooms to the basement and spread a few enemy room layouts to other floors (namely dross)
The Sign can not have red health anymore, will automatically convert like ???
In addition to the changes above, The Sign's broken hearts are now removed in a different fashion, and will not start with Blood Key when all broken hearts are removed (still has the eternal heart, however)
The Sign's tear modifier is now just a straight +0.5 tear cap up and +0.25 tears, rather than a strong tears up % modifier

Update: Feb 24, 2022 @ 9:18am

Inverted the priority of selecting the Fallen Light as the final boss of the Ivory Palace, this means it should now be the highest priority
The Sign's tear offset is now based on range, rather than tear velocity. High shot speed + low range will no longer break the run!
When a partially or fully transparent tear from the sign hits an enemy, now the tear is fully revealed so you can see when you hit an enemy!
Modified the way costumes are applied to Godmode characters, there should be fewer visual bugs related to this
The Fallen Light's hole during the second phase now displays correctly as before
Modified Birthright text of The Sign to better identify it's true effects
Gave The Sign slightly more range for starting stats
Tears from The Sign will turn opaque twice as fast now

Update: Feb 23, 2022 @ 8:28am

Mom's Knife can now destroy door hazards!
The Sacred's death animations are now implemented correctly, they don't do a loop of death animations
Synergies intended for Uncommon Cough now only function when the player has uncommon cough
Adramolech's Fury now allows Quest items to be taken as well, wooo progression!

Update: Feb 22, 2022 @ 8:43am

Added numerous synergies for Uncommon Cough, should be more worth picking up now!
Reworked Tainted Xaphan's birthright effect, now increases mark chance but also gives a chance for marked enemies to not be converted into champions