Garry's Mod

Garry's Mod

Laser STool ( Improved )
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更新于:2021 年 10 月 10 日 下午 1:18

2021-10-10 23:15:36.71

https://github.com/dvdvideo1234/LaserSTool/commit/de1a07b62d643ccaa28821f374b7005ea76843d0

Fixed: Damage infliction does not use not using DMG_ENERGYBEAM
Added: General control for effects and damage time frames
Added: Copy, paste and display for portal transition entity ID
Removed: Hard-coded `laseremiter_beamtarget` being only for test

更新于:2021 年 10 月 9 日 下午 12:08

2021-10-09 22:06:09.14

https://github.com/dvdvideo1234/LaserSTool/commit/031d27ff9d1ea81cdde710f9f1644cbc63b88fbe

Fixed stargate multiple hits and refraction on CAP mode (#8)

Fixed: Transfer entities having multiple outputs pass CAP event horizon correctly
Fixed: Report ID generator
Fixed: CAP enter effects are properly drawn on server
Fixed: Refraction traces ignoring traces mask in CAP mode
Added: Render-group both to all entities
Added: Debug options for world-space vectors
Updated: Consolidated Draw effects flag control in one method

更新于:2021 年 10 月 3 日 下午 12:57

2021-10-03 22:54:52.46

https://github.com/dvdvideo1234/LaserSTool/commit/dc54f9bdf77944c41901f92a4c539a5e905e39d7

Laser portallling and aditional beam manipulation elements (#7)

Fixed: Dedicated and portal utilizes hash indexing
Fixed: Enable material override switches correctly between control options `GetMaterialID`
Fixed: Laser portal now works a bit like the reflector with no think routine
Fixed: Portals are now handled by `DoBeam` library method
Fixed: Portals mirror beam origin now works correctly using local coordinates
Fixed: Ray origin nudge needed for portalling entity traces
Fixed: Splitter multy drawing only the first beam
Fixed: Stargate now draws the beam properly
Fixed: Vector color does not use min/max
Added: Dedicated function to transfer portalling entity beams
Added: Duplicator entity modifier for physical and visual materials
Added: Generic data tables setup to be inherited
Added: Generic string support for editable
Added: Parallel laser beam generator
Added: Portalling scripted entity
Added: Some testing crap
Added: Spawning laser emitters with current configuration
Added: String generic `wait for enter` option
Added: Surface and direction dot product extractor
Changed: All entities have mass `50` and physics metal to avoid spazzing
Changed: Laser DoBeam is now shared
Updated: Default laser beam material to `trails/laser`
Updated: Many minor thing like variable names
Updated: Rearrange of `DoBeam`
Updated: Wiki images hosting for some of the scripted entities
Optimized: Define laser entity dedicated draw beam routine in shared
Optimized: Library `DoBeam` routine by using local references
Optimized: Trace node vector points insertion
Optimized: Laser time effect delta

更新于:2021 年 9 月 26 日 下午 10:31

2021-09-27 8:28:57.12

https://github.com/dvdvideo1234/LaserSTool/commit/b865bb5289ea823fc25be4df2e42a7b31344ac7f

Optimized: Drawing routine and zero transform

更新于:2021 年 9 月 26 日 上午 10:25

2021-09-26 20:23:29.97

https://github.com/dvdvideo1234/LaserSTool/commit/79bf59f9e82de3552ad251ccd266c3eee7314141

Factorized: Dominant selector SERVER side inherited

更新于:2021 年 9 月 26 日 上午 8:29

2021-09-26 18:27:02.36

https://github.com/dvdvideo1234/LaserSTool/commit/918d728cc9c1231700d850b47230c4b543720d7f

Remove hit dominant calculations and recuced loop count (#6)

Fixed: Entity category information and names
Fixed: Use library full rotation angle definition instead of a constant
Added: Laser splitter for multiple beam sources
Added: Inherited laser method `DrawTrace`
Removed: Method `self:GetHitDominant(entity)`
Reduced: The internal loops count beam index routine
Replaced: with `data.BmSource` with external inherited reference

更新于:2021 年 9 月 22 日 下午 2:02

2021-09-23 0:00:10.21

https://github.com/dvdvideo1234/LaserSTool/commit/1f46a78acb9942707c3f53ba4a363183cbe958da

Fixed: Divider entity itself

更新于:2021 年 9 月 22 日 下午 1:57

2021-09-22 23:55:25.66

https://github.com/dvdvideo1234/LaserSTool/commit/64569d289848a2b17eb7f347a31210f47fc0a3d8

Fixed: Sensor not back-tracking dominant correctly
Fixed: Divider not passing entity reference to draw beam
Added: Dimmer entity uses dot product
Added: General loop for creating
Added: Automatic wiremod array updater `UpdateArrays`
Extended: Units class checker with folder and convar
Renamed: `DivideSources` to something more general being used in dimmer
Utilized: Method `ProcessSources` where else needed
Removed: Physics wake calls as it is used in initialization `Spawn()`
Removed: Unused references to some local variables

更新于:2021 年 9 月 21 日 上午 7:28

2021-09-21 17:26:38.34

https://github.com/dvdvideo1234/LaserSTool/commit/7f2d5f00a5a8a35baddc1f939e22af73c2f8bc3c

Added: Process report and process sources with function argument
Added: CTTRL + R removes user's owned entity
Added: Sensor can now
Changed: Factorized and optimized active entities

更新于:2021 年 9 月 19 日 上午 6:28

2021-09-19 16:26:38.01

https://github.com/dvdvideo1234/LaserSTool/commit/af966999cc76f77e6d5bf05eb07a3849d1c68bb1

Fixed: Sparks effects being the same as damage
Fixed: Inherit and optimized drawing effects from maser