Garry's Mod

Garry's Mod

Laser STool ( Improved )
Viser 111–120 av 159 bidrag
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Oppdatering: 15. nov. 2021 @ 4.54

2021-11-15 14:51:29.66

https://github.com/dvdvideo1234/LaserSTool/commit/4f91436cb7eac61069b3bb11a280a1e02efb051f

Added: Central definition for laser entities category
Optimized: Networking speed by reducing a SetNW materials

Oppdatering: 9. nov. 2021 @ 10.43

2021-11-09 20:40:37.69

https://github.com/dvdvideo1234/LaserSTool/commit/53392ce146b3dbc47e9a5f18815e5a444a71a492

Fixed: Material manager does not show the current selected option
Fixed: Rename `gsUnit` to `gsTool` for better mnemonics
Added: Two more options for copy material info

Oppdatering: 9. nov. 2021 @ 1.47

9c0cc9b57a8ee152b32b7eee33ec3d8e66d63485

https://github.com/dvdvideo1234/LaserSTool/commit/9c0cc9b57a8ee152b32b7eee33ec3d8e66d63485

Fixed: Laser portals now use the custom coordinates as intended
Fixed: Updating vectors now returns SELF reference

Oppdatering: 8. nov. 2021 @ 9.06

2021-11-08 19:03:39.20

https://github.com/dvdvideo1234/LaserSTool/commit/9f41bd06110d59e3b5dcdee46ed67889db0c2e4f

Fixed: Laser beam start refract rendering direction in water
Fixed: Custom direction entities correcting only up direction
Renamed: Class editable methods `Elevat` to `Upward`
Added: Laser portal with custom normal and up vectors
Updated: Draw debug information
Added: F, R, U library vectors

Oppdatering: 5. nov. 2021 @ 7.42

2021-11-05 16:39:33.32

https://github.com/dvdvideo1234/LaserSTool/commit/b69539955fc5340cfa10a8e29584639a2dfaacb2

Fixed: Laser spawned trough unit different than tool
Moved: `ApplySpawn` to laser library
Updated: `SetupTransform` now handles parameter conversion
Updated: Offset for some portal turrets

Oppdatering: 4. nov. 2021 @ 13.30

2021-11-04 22:27:46.86

https://github.com/dvdvideo1234/LaserSTool/commit/854f196583c787ebc24cb2415ffed6d947884b2c

Custom beam (#10)

Fixed: Original CR shared EOL conversion to LF
Added: Custom beam origin and direction support
Added: Snap-custom routine with cached angle
Added: A bunch of laser models from various games
Updated: Beam origin now returns entity width
Optimized: Snap-normal routine

Oppdatering: 31. okt. 2021 @ 6.44

2021-10-31 15:41:20.54

https://github.com/dvdvideo1234/LaserSTool/commit/dabec0abddbc0fd8f12ccddd2a443a4be269d36e

Added: Unified methods for controlling RGBA colors

Oppdatering: 30. okt. 2021 @ 12.54

2021-10-30 22:51:04.87

https://github.com/dvdvideo1234/LaserSTool/commit/4272cb04fbf9679e9924922ee271745427aff8df

Fixed: Laser portal overlay faces player (#9)

Added: Color alpha channel to the base source visuals
Added: Color storage, duplication, copy and paste support
Factorized: Laser portal draw routine
Fixed: Laser portal out reflection direction being wrong
Fixed: Laser portal overlay faces player
Fixed: Skip normal check when model is not flat
Improved: Material selection panel for mirror and transparent materials
Optimized: Beam portal normalization
Optimized: Client side vector is convered to color only once
Renamed: `IsValidExit` to `IsTrueExit`

Oppdatering: 29. okt. 2021 @ 13.47

2021-10-29 23:44:43.35

https://github.com/dvdvideo1234/LaserSTool/commit/fdc9a80c0e802aa0092793b25fc7c78635f11d65

Fixed: Portal gun weapon (ASHPD) prop_portal beam direction and rendering
Added: Margin to convert world unit vectors to local
Added: Custom routines acting on portal local vectors

Oppdatering: 28. okt. 2021 @ 8.49

2021-10-28 18:46:02.94

https://github.com/dvdvideo1234/LaserSTool/commit/c7849191be84b5bc2afa0e5c2f64bd87fc40ce41

Added: Support for `prop_portal` portal entities form first and second game