Garry's Mod

Garry's Mod

Half-Life 2 Beta Weapons Pack V2
Showing 11-13 of 13 entries
< 1  >
Update: Jul 21, 2020 @ 7:16pm

Hmmm... it's been a while, hasn't it?

// Cosmetic or Minor Changes //
* HL1 scientist, hgrunt, and zombie NPCs now can be incinerated by the fire Immolator secondary attack.
* Fire Immolator projectiles no longer cast shadows.
* Alyxgun will now change weapon hold types depending on the selected firing mode. Worldmodel doesn't update *yet* but I'll look into it.
* Binoculars will now change weapon hold type depending on if it is zoomed in or not. Model alignment is kinda jank but this is still an improvement.
* Removed all useless old resource.addfile() calls from the "fastdownload dinosaur days" since you'll just download it from the workshop anyways.
* Fixed tau cannon sound issues
* Fixed shotgun sound issues

// Lua Error Fixes //
* Removed all VelocityDecay() function calls... Sorry it took me 6 years to notice these annoying things. As a result of this, custom particletrace effects no longer spam lua errors and should now work as originally intended.
* Fixed error message when the player blows themself up by shooting fire immolator gas into an open flame.

// Asset Changes //
* SMG2 fire sound is now mono instead of stereo.



I may or may not make a few more changes eventually. Might take another 4 years or so though LOL.

Update: Jul 26, 2016 @ 2:51pm

Fixed Immolator, fixed all world models, updated immolator models, changed oicw scope texture, added ammo, removed blur efects from molotov and rocket launchers, and more!

Update: Apr 27, 2014 @ 8:48pm