Total War: WARHAMMER II

Total War: WARHAMMER II

Bretonnia: Errantry War
Viser 1-10 af 10 forekomster
Opdatering: 19. okt. 2021 kl. 0:20

Fixed a weird bug where playing a tomb king or beastmen faction with this mod on would remove army caps.

Opdatering: 19. juli 2021 kl. 21:40

Opdatering: 19. juli 2021 kl. 20:01

- The follower peasant army will not start shedding health when leaving areas with full errantry support. They will only shed when in your own territory. Replenishment is still limited by local errantry support

- Changed the back end for horde building so they don't clash with horde buildings from other mods. also removed horde infighting

- Found a way to make the peasant economy counter work so now the icon that was covering the incorrect number is removed

-Increased compatibility with other bretonnia mods by removing changes to the peasant economy calculating function.

- Becoming regionless will add a hidden buff to counteract the peasant economy penalty

- Changed a few mercenary locations

BIG CHANGE: The patch broke Vandy's foreign slot UI resource, which allowed me to add pilgrim path slot to foreign regions. Because of this, I had to remove foreign buildings from the mod. When camping in foreign territory an icon appears over the local settlement similar to the previous mod version. Unlike before, this icon will show all the buffs given by the region replacing the building UI.

You no longer can pay to upgrade errantry support buildings in a region. Now they will upgrade automatically each turn for free from tier 0-3. Due to the removal of the building costs, the top tier building no longer provides the small income it did before. Also you are no longer able to spawn the horde from these regions.

The update should fix the crash that would happen when clicking on settlements with foreign buildings after the patch

I hope to re-implement the foreign buildings once they are fixed, but in the meantime ever thing is working well enough without them.

Opdatering: 5. juli 2021 kl. 20:09

-Added event message for when foreign units leave your army before or after battle

-Reworked peasant economy counter so that the peasant capacity updates properly when recruiting peasants via provincial mercenary system

-Removed alliance requirement from most “good” units with tech requirement

-fixed a few literally game breaking typos

-fixed a rare crash where setting the health of a low model count foreign unit to a low percentage caused the number of entities in the unit to be 0.

Opdatering: 4. juli 2021 kl. 8:00

Opdatering: 3. juli 2021 kl. 21:00

Added veteran bonus to foreign knights to show that they are becoming champions of the lady.

At rank 9 they get immune to psy, blessing of the lady, and lance formation(if they are not flying or chariots).

Can't find a way clean way to give them magic weapons and perfect vigour is a bit too OP.

Opdatering: 2. juli 2021 kl. 17:52

Added new UI element to cover the peasant economy

Opdatering: 1. juli 2021 kl. 23:54

Opdatering: 1. juli 2021 kl. 23:13

Opdatering: 30. juni 2021 kl. 17:33