Kenshi
Radiant Biosteel Silk Armors
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Update: Jan 23, 2022 @ 7:18am

Get rid of the "Traveller" old academic english grammar to prefer the "Traveler" american one. Just a small authing I always see that pissed me off and needed a fix. I'm a bit autistic sorry.

Update: Jan 23, 2022 @ 6:16am

3.0 public implementation.

Update: Jan 19, 2022 @ 4:22am

- Adding a storage furniture for the Skin Spider Cocoons.
- Adjusting the value of Cocoons and Biosteel Silk Fabrics.

Update: Aug 11, 2021 @ 5:45pm

VERSION 2.0 IS OUT !

Bench crafting list : is now sorted by alphabetic order
Tech prices adjusted : (Now require some few additional mats)
Armor pieces added :

- Biosteel Silk Hive Short Vest (Medium)

- Biosteel Silk Ancient Samurai Helmet (heavy)
- Biosteel Silk Ancient Samurai Armour (heavy)
- Biosteel Silk Ancient Samurai Legplates (heavy)
- Biosteel Silk Ancient Samurai Boots (heavy)
- Biosteel Silk Ancient Samurai Clothpants (Light)

- Biosteel Silk Samurai Helmet (heavy)
- Biosteel Silk Samurai Armour (heavy)
- Biosteel Silk Samurai Legplates (heavy)
- Biosteel Silk Samurai Boots (heavy)
- Biosteel Silk Samurai Clothpants (Light)

- Biosteel Silk Straw Hat (Light)
- Biosteel Silk Ancient Straw Hat (Light)

Armor pieces Modified :

- Biosteel Silk Samurai Clothpants NeoStyle : Former Biosteel Silk Samurai Clothpants move to another name for clarity, item ID remains the same (so no issue with old saves).
- Biosteel Silk Leather Armor : Both arms coverage 80% -> 90%, level bonus 5 -> 7, to make this armor more interresting.
- Vanilla Samurai and Ancient Samurai sets values have been altered so malus are now scattered among the 4 pieces rather than illogically all on one single piece (exemple stealth malus only on legs wtf ?). Although some other malus with fair logic has been kept as one (like perpection on helmet). Among all 4 samurai sets (Ancient/vanilla/Biosteel/AncientBiosteel) all malus have been normalized and alike for each corresponding piece. Wearing the full set of any samurai armour will provide you the same total malus amount than in vanilla game. That tweak is clever, more realistic, healthy and already exists in some standalone mods.
- Armor Prices adjusted (Still not perfect, but better)
- Vanilla Ancient armor icons have been moved to non-automatic and fixed.
Vanilla Mercenary leather armor and Mercenary plate stats have been adjusted (again) to be more effective (little more than past update) but still leaving a flaw on stomach part (50% coverage). Biosteel silk version has the same flavour. Mercenary leather armor and Biosteel silk version both gain 10% coverage on arms (90% instead of 80%) while mercenary plate reach 100% on these areas.

Update: Aug 11, 2021 @ 5:17pm

VERSION 2.0 IS OUT !

Update: Jul 9, 2021 @ 5:50am

Plate jacket texture finally updated. 2 days of work on it, my friends this was plain hell ... Took me a while to make choices, edit normal map, test, fail, test again, etc ... but that final result finally please me. I hope you will enjoy it too !
Here is the work on it :

- Lame buttons closing removed and replaced by a kimono closing which fit more the kenshi asian style.
- 2 new groves added separating the abdominal area with somekind of Obi belt and amplify the subbelt volume, Obi gain a zebra light leather color, subbelt moved to dark black.
- All leather part desaturated to feel more like a young black leather rather that a old greenish weathered one.
- Elbow leather "circles" more dinstinct thanks to tone adjustment and normal map work.
- Steel parts are getting a whole retexture with a better tone fitting the other steel armor (but with a bit less quality).
- Steel arms parts bolts are removed and replaced by somekind of traditional japanese armor links.
- lot of damages on steel parts are removed and replaced by flat/new surface.
- Bolt on chestplate are reworked as much as possible.
- Shadowed part behind the chestplate and first shoulder plates are corrected (these location were too dark).

Update: Jul 1, 2021 @ 7:20am

Version 1.1 was already almost done when i released this mod. So Here is what it features and it's not nothing, 7 New armors in total !

- New drifter set called "Traveller set" as a twin. So you will now have 6 new pieces of armor instead of 3. This new set take back the "blue jean" from the old "Drifter" one and adds a darker boots and a lighter body. On the other side, the old Drifter set take back an improved black pants retexture better than vanilla's. Stats are different between these 2 sets, so take that in consideration while crafting these.
- "Blue jean" pants tone has been reinforced, it's slightly more blue now.
- Multiple texture has been improved on both Drifter and Traveller sets
- Drifter set boots gain a better color tone than before that match with more armors in the game.
- Plated drifter's pants join the biosteel silk with a brand new retexture, more details, less rusty and clearer chainmails and big chain, iron plates with better metal colors matching those of other armors, also a darker and cleaner black. ofc It has the perks of the biosteel silk gears but not too much buffed since it was already a strong protection.
- Heart protector also join the mod in itsd biosteel silk version. What ? there is no fabric on that you say ? Don't you see the lining below ? haha ! Joking, just imagin something because it's to put this fun armor back in meta. Texture less rusty/messy, matching other metal armors, Shoulder damage coverage on left side (30% im generous), and a tiny buff to make it worth (well far less shitty).
- New (or not really) White bandages/bindings called "Fencer Bindings". To complete the collection, some friend was saying it was a shame i didn't took the white one from vanilla with my better stats/coverage. I said "Fuck you, okay". All stats of the 3 bandage bindings are different pay attention which one would fit better your needs when crafting. No texture work on this one, it's 100% vanilla and only a buffed stats version.
- New Blackened Rattan hat, i especially enjoyed doing that one i hope you will notice the texture work ! Few different stats than the normal previous version, main reason of crafting this one is a 30% protection against fire which is very rare in Kenshi.

Update: Jun 30, 2021 @ 9:34am

Version 1.0 of the mod, launched in 3,2,1 ...

List of all vanilla changes (For those who would want to see this info) :

- Armoured Rag Skirt : Cutting efficiency moved to 75 (from 90). reason : C'mon, there is only one visible plate ... This things beats a lot of mid-range armors if not all of them. Let's stay realistic, or at least a little more.
- Armoured Rags : Cutting efficiency moved to 75 (from 90) / Harpoon resistance - 20%. reason : Same than above. The harpoon resistance added is even worse : the same as full plated steady armors, no way. It's RAGS, even with 2 plates.
- Ninja rags : mistake corrected in description, thieves instead of theives. (could not help)
- Mercenary armor : Stomach coverage => 50 (from 70). reason : From what i see, 50 is still kind.
- Half pants all kinds : Both legs coverage => 70 (from 100). reason : half pants is half pants period.
- Wooden Sandals : Texturee changed to a more realistic yellowish less plastic wood.